We can’t be friends anymore.
So you can. Huh. Still, probably better form not to do so.
Unless things have changed, you’re only able to post three times in a row on a character in a thread. It won’t let you post 4 or more times in a row.
While there are rules against bumping threads for the sake of bumping, those that run the forums have been very lenient on the different megathreads and posting provided that users aren’t just going BUMP in their posts. Usually when I post multiple times in a row, I try to add something substantial to the thread I’m posting in.
Anyway, I’m for playable Dragonmaw and Wildhammer in some fashion. It’d be great for people to create characters of different tribes already in the horde/Alliance, which makes for great RP opportunities and such. I’m hoping if they both end up as customization options, they’re able to have their own identity in the game.
Can’t we just get some cosmetics/barber options to make orcs and dwarves look like them? The players could just spend gold or use transmog to look like them instead of dedicating an ENTIRE race choice to them. I do not like the idea of having another reskin/recolor of a race that we already have instead of getting an entirely new one. Alliance already has dwarves and dark iron dwarves. Horde already has orcs and mag’har orcs. Do they really need a third?
Goblins are a WarCraft II era race. It’s good with got them.
Need is a strong word.
Primarily, what I want to see playable are all the factions that are already technically members of the Alliance and Horde that aren’t currently playable. This includes Dragonmaw and Wildhammer, among quite a few other options.
What draws me to these two is just how storied they are in the franchise, and how distinct they are from the “base” races. It makes no sense to see a Wildhammer calling Ironforge home, nor is a Dragonmaw Orc befitting of Thrall’s decidedly humbler Orgrimmar Orcs.
Obviously, neither choice would be thematic to Shadowlands, but to the next expansion? Perhaps. Should they go with a Void-based or Dragon-based expansion next, both races would be appropriate given their contested homeland and unique specialties.
The Allied Race system is best when it is emphasizing these cultural differences, especially when they bring something to the race that the base option does not. Both Dragonmaw and Wildhammer are more distinct from those base options than many of the existing Allied Races (Mechagnomes, Highmountain, Dark Iron, Mag’har, Lightforged, Kul Tiran, I’m looking at all of you).
True. But it made a bit more sense that we waited for them. Ogres were there at Orgrimmar’s founding. They remain as such. Yet we cannot play as them. We had Gazlowe as an ally, but goblins were always of a more mercenary nature.
If my hat was made of tinfoil, I might suggest that the artists simply didn’t know how to make a “hot girl cosplay” version of ogres like they did for every other race and quit then and there.
I support this thread, kinda sad wildhammers had been given the sub-race customization treatment.
No and no.
Dwarves are getting wildhammer tattoos and I’m pretty sure MO’s are getting glowy yellow eyes. If not they can easily be added.
We don’t need redundant races for the sake of “culture differences”. Imagine having regular KT and untainted Gilneans along with SW humans. FFS…
I don’t see the issue there. Why can you only play as the bulky Kul Tirans, especially when those you interact with most have “regular” proportions? And I know I would certainly love to play as a Human with an accent rather than the doofy voice. Add in a few unique racials while not compromising your aesthetic preferences… what’s not to like?
If anything, you just pitched both by mentioning the possibility. More choice is always a good thing, particularly if you’re a person who isn’t jut playing to chase numbers.
No that’s pointless. If you wanna play a regular human then SW is there for you. The reason why playable KT are the fat kinds is because the regular human model is already available.
Do not confuse personal preference with fact.
I see a lot of value in providing people with more options. In fact, the existence of the Tauren Paladin you seem to be enjoying is a direct result of people campaigning for more choice, as superficial as it is.
A race /class combo is completely different than adding an entire race IDENTICAL to another minus their lore’s culture and different accents, are you serious?
One adds game play and player choice, the other adds nothing.
Again, do not confuse personal preference with with fact.
A race/class combination brings a fresh take on the thematics of a class, just as a new Allied Race brings a fresh take on the thematics of a race.
In fact, the only (virtually meaningless) difference it brings is that of a different choice of racials. And guess what? More allied races means more racials to choose from! So it actually brings just as much to the game as a new race/class combinations, but multiplied by the number of classes that race has access to, with the addition of the more aesthetic niceties that my personal focus is on.
You don’t have to argue with him unless you’re enjoying it People can’t “gate keep” ideas. So he can say “no and no” until he’s blue in the face but it means nothing because it’s not his decision.
It’s allowing me to elucidate a few ideas that I generally wouldn’t have reason to express otherwise.
Not really. Dwarves are literally being given Wildhammer customization. The Mag’har Orc customization that you think is Dragonmaw (despite it looking different) is for Blackrock Orcs.
And even then… Wildhammer Dwarves, outside of WoW, are described as physically different from the Bronzebeards. Their silhouette is as different from each other as those of the Zandalari and Darkspear.
Wildhammer Dwarves are more lean, and taller. They prefer to live on mountains rather than in them. Put the art team to work, and I’m sure you could make them even more distinct.
Painting a Bronzebeard does not a Wildhammer make. I’ll take it, as a compromise, but never pretend that it is anything other than that.
You think AR’s are just about racial abilities? My dude, every single AR had very clear physical distinction that separate them from their parent race.
What you’re suggesting is including races with no physical differentiation but lore wise have differences in culture. That isn’t enough for a PLAYER RACE. Giving you the option between a British accent, nautical accent, or regular accent is as superficial as it gets and adds no real content.
For you.
The fact that I am disagreeing with that assertion proves that your assertion is inherently false.