Mediumcore? Interest Check

Just recently came across the news of a potential official hardcore server and decided to look into all the HC business going on in Classic WoW because, let’s be real here, it sounds ridiculously fun.

However, when I looked into the addon and ruleset that exists for hardcore players, I find it way too restrictive for an MMO? It really turns WoW into a single player experience, and doesn’t really accomplish what I was hoping for… So I want to see if there’s people who, in the interim of waiting for an official release, would be interested in a middle route of hardcore content?

Basically, my thoughts would be to do limited HC like only follow the single life and no realm-wide transfer abilities, i.e. AH/Item mailing. Things like grouping and trading would be allowed, and I’m on the fence about restricting class abilities… Also whether or not it should be on a PvP server or not?

I just really want to drive home the immersion that hardcore gameplay can bring about, and maybe even get some RP going as well. Really make it the WORLD of Warcraft again.

Thoughts/Comments/Concerns?

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blizzard’s official HC server is unlikely to have the same rules as the addon. the addon’s rules are mostly in place to simulate the effect of having a fresh server with lots of players running around. we don’t want lvl 60s helping out with gold/items/services.

HC really just means death = delete, and this is most likely the only rule blizzard will implement.

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Anything official will probably be something like the soul of iron in SOM. Where the only rule is don’t die. Of course, that is if they decide to make it official at all.

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I’d imagine official hardcore servers would allow AH, trading, enchanting eachother’s gear, supplying enchanters with DE mats, and all grouping unrestricted. Everyone is 100% confirmed to be a real character from the moment they create their character. And that’s good, cuz WoW is an MMO with an open world and social elements. Bloodsail Buccaneers is not that way now because we share the server with non-hardcore characters that could easily be used to cheat and ruin the purpose of HC.
Plus the game client isn’t made for hardcore and we just enforce these rules on ourselves, servers with resurrections disabled will make these old HC rules fall away, and all these fun MMO gameplay elements come back, which is great.

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Meh… it sounds sort of fun, imo. It’s a very solo-centric version of the game, and it sort of makes leveling gimmicky, imo, which can be pretty fun, but I don’t find it that compelling. That is, I can’t envision myself dedicating the majority or focus of my playtime on it.

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i totally agree

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No more bots on the AH. What a dream world that would be.

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This is 100% my problem with the current iteration of “hardcore”. There should only be ONE RULE: DON’T DIE. Why the $#%^ did Kargos add all this other isolationist, anti-social crap to the addon.

I can’t trade mage-water in my dungeon group? Like… what?
I can’t have a bank-alt? You realize people have bank-alts in Classic, right?
I can’t run SM Cath more than a single time for an item? Why? Are you worried people might just dungeon grind 15-60? Not that I would, but how is that a problem? I think the risk of dying by dungeon grinding is considerably higher than farming green mobs for 4-hours-per-level in the open world.

I love Hardcore. Really. I hate, hate, hate, hate, hate this stupid POS addon. It’s also HILARIOUS how many death appeals are in that Discord. Like, WHAT? They’ve made 20 superfluous rules for the hardcore addon, yet the cardinal rule of DON’T DIE seems to be regularly ignored. Every. Single. Death. Is. Appealed.

“My internet went out”, “I D/C’d”, “I got griefed after mobs were trained on me”, “I attacked a flagged player and was killed”, “I got too close to guards doing X quest and they killed me”.

It’s insane.

There are two big reasons I want a HC server - the first is that these arbitrary rules go away and I can actually enjoy the game. I can play with friends, I can craft potions and trade them to people for sharpening stones or a boot enchant, you know, like an MMO. I can run a dungeon more than once if I’m targeting a Cruel Barb or a Mograine’s Might etc. I can have a bank alt to mail 60 inventory slots of gathering materials too. I can trade for mage water or group for a specific quest like Mor’Ladim and then un-group without needing a literal 1-60 Duo Partner. That’s the big one. And the second reason - when all these kids die they’ll actually die. Blizzard won’t be appealing #$%^. Literal Death = Delete like it should be.

I completely agree with you.

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No thanks. I’ll take a Phase 7 for Classic Era though

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First, I want to just say thanks for everyone offering their insight and opinion on what they want/think will happen with official servers if/when they show up. Did y’all see the recent datamine post about it from WoWhead? Pretty hopeful it’ll be a thing!

Secondly, though, I think there may have been some miscommunication on my part in my original format. While people offering up their view on my ideal hardcore WoW is nice, I’m actually looking for answers on whether people want to currently attempt such a playstyle while waiting for word on an official server. Would be people be interested in actually playing a middle ground between hard/soft core rulesets?

To reiterate a little on what I was looking at…

One Life - You die, you delete or perma-ghost (ideally there would be a guild to track participants and build community, so deleting would kind of suck in that regard)
No Auction House
No Item Mailing (Regular mail is fine imo, because it can be used for actual communication)

And that’s about all I have atm. If people are actually interested in doing some form of group effort I would detail out a bigger post with ideas/plans, I just want to make sure my original point is understood currently!

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Hey Debauche I was just in that P1 25m WT earlier today :slight_smile:

No more bots. No more economy is what we have now. No grouping, very limited access to instances. Highly restricted player interactions.

I’ve seen players say that this feels like the authentic wow. But wow was never like this. Is it worth it to eliminate what made wow popular?

No interest. People have always been able to create their own challenges. You can, too.

In essence, that’s what I’m trying to do, but as this is more cooperative than the existing popular HC challenge, it requires… well, cooperation. Which in turn requires an interest check to see if it’s worth putting effort into. :slight_smile:

The other thing is that I’m not interested in making a “challenge” so to say, and more (what I will hope to be come official servers) of a new code of conduct/way to play? As far as I’m aware, currently as it exists in the hardcore ruleset, once you hit 60 it’s all done and dandy. If you die then you’re fine to keep going on and rez… This would just be a persistent guideline for players of the guild/community as they play even at level cap.

I just really love the roleplay and realism aspect this sort of thing adds to the game. The potential to actual mourn over fallen comrades, and the weight of burden it adds to tradeskilling… If you’re a blacksmith, do you risk your life gathering your own materials or do you pay someone to do it for you? With no auction house, you have to build a personal connection and rely on someone to supply your materials, if you so choose, because you can’t easily shop around for pricing… What happens if your mining supplier dies?

The depth and potential is tremendous, and part of the reason I am so excited for official servers! Alas, I am impatient though and want to get started right away, so I want to see if others feel similar and would be willing to do so. :slight_smile: Thank you for your input, however.

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No. No one wants to embark on a ~200 hour leveling journey right as a fresh Classic (or even HC version) are being teased. If you had asked this 4-5 months ago you would have likely gotten some interest. But official HC servers are probably ~2 months away, maybe early July. I can’t imagine too many people are going to want to do this with you due to the timing.

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Speak for yourself. There is only speculation atm.

@OP I like the idea. Trading crafted and gathered items allowed, and grouping for elite quests and dungeons with level appropriate players would make a better environment than the add-on allows. I’d prefer no auction house, but I’m neutral on mailing. There are a few quests that have follow up mail sent so you miss out on that if it’s not allowed.
I’d give it a go.

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The Hardcore Challenge is a Solo Self Found (SSF) challenge.

Hardcore is the full game unrestricted with 1 life.

Some changes are needed to prevent boosting and eliminate griefing for the most part. IMO turn off PvP except for Gurubashi Arena and Gadgetzan Arena. Reset mobs when they leave their zone.

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How is it a challenge when everything you’re talking about makes it easier?

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Good bait better luck next time

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You want to call it hardcore, but at the same time you want to be in control of the environment?

Face it- you want to cheese it. Pvp is too hard, someone might kite an enemy that might kill me. Any other changes you want to make it an even softer softcore challenge?

If you’re playing hardcore in Diablo 3, all your hardcore too s share a stash. You’re free to group up and trade, as well. Your character just gets one life. It’ll probably be the same for WoW.

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