Echoing others, so we now have guilds and friends seperated and forced to different servers. whats the plan for ensuring that people can play with their friends when you set the expectation of reviving that nostalgia?
Why did you launch with only one OCE PVP server and were not proactive around customer experience on that region like you were with US and EU?
In this day and age you can automate spin up of new instances in AWS (where you host OCE assets). You cant tell me that you dont havent leveraged automation to cut costs and improve scalability like every other modern business which relies on computing resources? You can spin up whole environments in minutes these days on AWS and Azure. Don’t romanticize this by talking about ‘nostalgia’ - the fact of the matter is that capacity management is always a question between financials and customer experience - the difference between how you handled US and OCE with proactive additions of assets was extremely telling in this regard.