Mechanic burnout

The camera putting trees or whatever is behind you in front of you during important events is strange.
Not sure why the developers have gone this direction exploiting players eyesight with color schemes blending and calling it challenging.
Sure, would be nice to not have to use addons telling you what is going on.
How about the scripting going on with the mobs reacting to the button you push or the .1 global casts they have randomly in important situations. Especially when someone is low in health or just used their defensive.
Everyone knows the computer program will win if that is what is coded. Hopefully they will go in a different direction on making things challenging.

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This kid has never heard of forward collision warning? lmao

Yeah no such thing as a tank and spank fight anymore its dodge 10000 clouds/puddles/ect or gtfo

I literally curse out loud on “some” of the m+ Bosses/trash trying to get anything resembling a decent rotation off as demo lock, especially on explosive week. ik, git gud, blah blah, blah. Like the OP alluded to, it’s just not fun. Things can be difficult without being ridicously designed.

Your class design, hard cast repeatedly ramping up over 10+ seconds to dump cd’s for a massive demonic tyrant, if nether portal/tyrannical week, can add another layer to that.

Boss design (and some trash). Target you with a mechanic 3s into the fight you have to move away from. Follow it 4s later with a second mechanic you have move out of. 3s later stack with, or run away from another player.

Solution. Throw out what few demons you can ant try to get those cds off while a few of them are still alive. We aren’t talking m+22 mechanics here, this can happen on lower keys on some bosses on any given week, and more bosses some weeks with explosive, etc.

Feels bad for those who want to push a low to mid range key but don’t want it to feel like a m+ invitational tournament with layers of negative reinforcement (bad dps, people leaving keys, toxicity, etc) due to the encounter design, not player error.

It really feels like the m+ design team had little to no interaction with some/most caster classes in designing these encounters.

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skill issue, learn mechanics play better

too many raid wide mechanics. you can be as good as you want. 1 noob in the group whether it be pugging or guild messes up and its basically wipe.

OMG…

I have thought this for a while now.

And in this xpack especially, you can’t stand still long enough to even cast a frostbolt sometimes.

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Spot on. Playing a caster in M+ that lives and dies by chaining multiple hard casts together is an insanely awful experience. Anybody that thinks melee has it even 1/10th as bad has no clue.

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Mechanics are for cars

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I like new mechanics and the challenges that they bring, but I do like being have a key in the rotation that is a little more forgiving / low stress for when I want to group with whoever and just have fun.

That said, there are some fights that feel more busy than creative. It’s like they ran out of ideas and decided to just throw more #$%% on the ground for people to move away from!

I 100% agree with the trees. The number of times I’ve taken a hit because of trees, etc. …oof.

What baffles me is that they made a new class that heals, but has to align their heals or setup heals in a way so everyone gets hit with them. If you stand to far away then too bad, you get to die.

Then they made all these mechanics that make healing on the new class a chore. I was watching a druid friend heal a dungeon last night on a stream. They literally stood behind in the back, hiding away from aoe and other crap and healed, didn’t have any issues with it… The same dungeon for me is 50/50 chance we die to the trash mobs on the way to the first boss because I have to be all up in everyones faces for my heals.

What if I told you most of the mobs who do the really horrible get out of the way mechanics can be stunned/disoriented? I see people use it on casts that aren’t stone killers and then don’t have it up for the ones that are. Take the Crystal Fury’s in Vault for example, the piecing shards should never go off. That’s how the streamers are pulling those with other mobs. They get the majority of the casts stopped so it doesn’t gank the tank and casters get to cast more.

I agree. Mechanics lunacy make playing any ranged class other than hunter a giant pain. Worse, Blizz’ idiotic notion of not allowing casting most big spells unless standing still, while trying to dodge the giant dumpster load of crap being thrown around without rhyme or reason, just has me putting my shammy and mage on the shelf for this expansion.

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The issue isn’t bosses. Its also the trash. There is some hardcore mechanic bloat for a lot of the trash in raid and even in dungeons. There are even ones very very hard to avoid unless you bring a certain class or spec to the dungeon which shouldn’t be how it is at all. There are dungeons i can think of right now where three of the 5 slots for a dungeon in higher keys would be needed to be brought alone making only 2 spots for any other spec or class.

Mechanics are great, they make a fight more rewarding. But if the mechanic makes some classes not want to be picked then you have a major issue.

EDIT: also what about the amount of interrupts we need to do now. I feel stupid making a team of 3 range dps every time not only because they do way less dmg than melee, but because it means you lack kicks needed for some trash packs. So crazy.

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Melee has its own problems related to giant mobs that hop around like fleas on a griddle, while you chase them back and forth, and spell effect overload that makes fighting trash like staring into the sun, at least for players with vision problems.

I remember way back in the day, rerolling as a mage because I was so tired of stumbling around during certain boss fights, and losing so much uptime on the boss because of having to stay out of the bad, or the boss getting the zoomies and flying all over the darn place…

Imagine my surprise when I realized range DPS has their own version of hell to deal with. :upside_down_face:

I have been leveling all my classes to 70, I can’t stand playing the casters in this expansion, 9/10 abilities by boss/mini boss can’t be interrupted or dispelled. The non Random AOE that spawns under you no matter where you move is a testament to the lack of creativity and or ability to make the game fun while maintaining a degree of difficulty, if the only way to make dungeons harder is to stop casters from casting their basic dps spells and rely on instants or things like spirit walk shows these devs don’t have a clue. This Dev. team has missed the mark for the last 2 xpacs. IF the boss can stun or lock my spell rotations then I should be able to stun and lock the boss simple as that. My casters are leveling via LFG and hoping we get a carry , several of my 70’s have not quested past the life pools where they get DF. Hope it gets better soon,

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I think the bird boss in AA was a nightmare for this week. Starts off easy then the affixes and fire start taking place. Any of the bosses abilities hit a DPS it’s a one shot. My mind set going into this is, "Get the buffs but make sure you kill explosives if needed while dodging aoe fire while hearing the bird screaming at you about the elements answer to her which adds more lighting aoe to the ground but hurry to find an opposite charge while still optimizing dps on the boss without getting hit by the frontal as well if he turns to you. " That is more stressful to me then fun. Affixes need to be tuned or the bosses themselves. It’s just too much for me at this point.