Does the dungeon seem this way to anyone else? Trash does stupid amounts of damage while being damage sponges themselves, bosses have way more health than they should? I haven’t even gotten past Gunker.
My group has been working on Naeno and Trixie for about an hour now. I would have to agree, it feels a little overtuned.
We got 4 bosses down but I agree with your sentiments. I feels way over-tuned.
I think it has to do with people not being familiar with the mechanics and taking unnecessary damage and/or not knowing how to position themselves.
Seems a lil overtuned, the Gunker fight seems extremely punishing, one mistake is just a wipe and i dont feel a dungeon should be that difficult, that seems like some mythic raid stuff
and all this for loot equal to that you get from faceroll emissaries
this dungeon is dead on arrival until season 4
Yea, I was in the dungeon with a couple of guildies for about 3-4 hours. And I completely agree that a lot of the fights seem to just be overtuned. It doesn’t help whenever you have to worry about communication on some fights either…
Feels like Kara did before they switched it up for mythic plus. But I must say that it isn’t at all fun. Tedious at best and I won’t step another foot in there unless I’m feeling like the world’s ending.
yep I will be only doing that place once on toons that really want the VOP essence like my prot pally
Yep, the trash is ridiculous. I might not go back until I get better gear.
Its gear corresponds to an M+5, so I think it’s tuned about right. If I hopped into a dungeon that I’d never seen before on M+5 difficulty, I’d expect it to be about this difficult.
Very much so yes, way too overtuned for a 5 man, even if it is a Mythic Dungeon. Especially Trixie and Naeno and HK-8.
This thing is WAY harder than a M+5 easily.
Key words: that I’d never seen before. That no one in the group had seen before. Learning new encounters at a +5 difficulty is always going to feel a lot harder than a +5 that people are already familiar with from easier difficulties.
This dungeon is kind of refreshing. Feels nice to have casual content that requires mechanics again. I understand some players might say “hard stuff goes into raids, let dungeons be easy” but as a player who use to raid, enjoys tougher content, doesn’t have the time now to raid and only does 5 man content during random times, I had a blast doing this dungeon.
This dungeon feels tuned to a 385 ilvl minimum with little margin for error to being pretty forgiving for a 415+ group. Players will just have to learn the mechanics for this one. Looking at your ilvl (405), you’ll be fine making 2-4 mistakes each fight but don’t expect to eat all mechanics and get a kill. Bosses health seems fine. My group were all doing 15-20k dps only. Trash damage did seem ridiculous, we had a lot of wipe on trash, but it was because we were clueless and let everything blow up. There are a lot of explosions going on. Just have to care for it and do the mechanic.
Took our group an hour and a half. Its pretty easy. Took 2-3 attempts on some but others were a one shot
The bosses are fine. The trash is just outrageous.
Thank god it’s a challenging dungeon for a change.
Nah it aint overtuned, players are just bad.
A little over an hour took me and my group to clear it all. One shooted every boss except for KUJO.
Dungeon aint overtuned, players just lack skill.
I did it on 2 toons. It’s not a faceroll yet. It’s fine.