So the overall reaction is that Mechagnomes are pretty underwhelming, especially compared to Vulpera who had a lot of detail poured into their development. One of the things I can’t help but overlook is a lack of customization for Mechagnomes.
Playing through Mechagon, the core of their story is supposed to be about the freedom to choose how enhanced they want to be. However there is no option to keep one arm or leg bionic and the other organic. There’s also no option to go fully mechanized. I feel like the allied race fantasy is sort of missed in implementation. I think the reception of Mechagnomes would be a lot better if Blizzard added a few more options on both the organic and fully mechanized spectrum of customization.
Duh, that’s the only cool option. Full mecha you’re pretty much robot, current ones are just creepy, torso and head with metal parts.
And easy to make it make sense, just have prince reprogram some of the fully mechanized gnomes, boom.
After scrapping thin Kul’tirans and not at least making KT paladins, I’ll keep shimmer of hope they listen to playerbase on full robot option, but I doubt they will. Another missed opportunity with allied race, could’ve been epic, will be least played like KTs.
I would prefer less floating head and wearing diapers.
I would have like to see them implemented with the option to have 1 or 2 or 3 or all 4 limbs be mechanical, not be forced to have them all be mechanical. Not sure i can roll one how they are now but i haven’t been able to mess around with them yet.
It’s much harder to pull off though, with mogs and all that.
If you had to choose, would you rather take full-mecha option, or to be able to choose which limb will have robot parts?
A lot of detail? Have you seen all the customizations options you get in the PTR on one? Don’t claim the foxes get more detail, they are cute but mechas get loads of different options
Also: Would be cool if you are a mecha engineer and could make more parts for yourself
I would rather choose which limbs will have robot parts. With all mechanical parts they look creepy and THAT is why i am not sure i can roll one. I currently have 5 or 6 gnomes and was looking forward to Mechagnomes…now i am not so sure. The transmog thing is a bit worry some.
In all honesty i have been away from looking at them since the announcement so i am not fully aware of all options, but they better at least have an appearance with opposable thumbs or i almost definitely won’t be able to play one. It would be game breakingly dumb for me if they don’t have limbs with opposable thumbs because well they are necessary to make life work…anything in life.
I mean it does make sense if you just add a little part where after King Mechagon is defeated, prince and his gnomes reprogram fully Mecha ones. Also gives good RP story, you were a King Mechagon’s servant, and now you’re trying to figure out what to do.
Lol, no no, nothing like that, but i think if you had the choice of the number of limbs that were mechanical (minimum 1 at LEAST) then it not only offers more diversity in choice for the characters but also doesn’t make them all creepy floating heads.
Even if they made it a minimum of 2, that would be acceptable. I mean i just think that giving them the OPTION is important and also it would show that not all mechagnomes are in the same spot as far as their progression.
Heritage armor for mechagnomes allows you to wear armor reminiscent of the fully mechanized versions. The helmet to be specific is pretty much the same.