Mechagnome heritage armor is nice. But because of the very nature of the “mecha” gnome I feel that the armor is incomplete! To complete the heritage armor for the mechagnomes what is needed is… A class receiving their heritage set gets…
Energy weapons! For the warrior that I would like to make it would receive…
Light Sabers (2) - 1 hand weapons that are unobtrusive to the armor set! A small tube(s) on the side of the set.
Light sword (2) - 2 hand
Energy Shield - Drawn as a small tube from the side producing a transparent energy shield
Casters - A staff that they actually use to cast! Imagine that! A caster that actually uses it’s weapon to cast.
Hunter - Staff (bow) and light sword/saber. The staff/bow again a small tube pulled from the side expanding into the weapon shooting various colored energy bolts
Quite simply none of the weapons currently in game “fit” the heritage armor set. Not that the weapons aren’t going to look good but more make the armor set not look good. For the creation of 3 weapons (staff/bow animations would need to be added) could add a whole new quest line for the rest of the populace to acquire. I say quest line and not craft because of the completely ridiculous practice of putting exclusive materials in dungeons.
End transmission…