Share your ideas on how to make MDI more interesting, a fun thought experiment clearly this will never go live so have a blast
1)Ban options - each team will ban a spec/class from the run, winning team moves on and another ban selection will ensue.
2)Randomized class selection, the specs are up to the players, for example:
Randomized classes - druid, paladin, DH, shaman, mage. players then decide who plays which class with which spec, can be a dh tank, boomkin, healer sham, ret pal, fire mage, or it could be bear havoc holy pal ele frost mage, w.e the players choose.
3)MDI specific affixes that the platers are not familiar with on the fly (clearly the dev team wont bother with it but w.e), example - exploading healing orbs, instead of doing damage to players, they heal mobs. shadow spawns from a random player the healer must heal or it will become a mob u need to kill (remaining unhealed hp is total hp of mob), an affix from BFA’s visions affects a random player (just not the fearing images, screw that one).
4)Double/triple dungeon run, as soon as you finish the run you are teleported to the next one, winning team has to clear the double/triple first, even if u screw up on first dungeon u still have a chance to catch up, or something like that.
5)double up everyone’s speed, movement, casting, attacking, cooldowns, but reduce dungeon duration by X amount.
6)instead of making it a +20 or w.e, make it a +10, since its all about who times it faster, a 10 could show some crazy pulls, definitely faster runs and, it’s more watchable for our low attention span generation. championship can go for the insanely high key