So, lots of topics complaining about professions, skill ups, etc.
I think this comes from a historical perspective of people power leveling a profession to somehow get a specific item to craft for gold.
Blizz appears to have implemented a system that specifically doesn’t work for this mindset. It requires long term planning, consistent crafting over time, discipline, etc.
The big issue is whether the items at the end with all the upgrades and skill points are equivalent to other end game gear. I believe they will be.
So, don’t be in such a hurry. Enjoy the ride a bit.
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I love it. I’ve hardly touched the game outside of professions so far. In previous expansions, you’d have your profession maxed within 30 minutes if you went into launch with a couple million to spare. The fact that nobody is maxed yet (and won’t be for months) and are still working on their profs is already a success. WOD was the worst thing to happen to profs in this game, and DF has been the best.
They’ve done what they always do, and so instead of everybody being able to equally power up a profession, they have let a few people who lucked into the magic formula be winners, and everybody else is boned.
It’s a better simulation of real life, not sure it’s a better game.
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There’s some problems with it.
First…
The in game tool tips and skill category names are next to useless in explaining what any of it does. “Gaining +1 Skill per point spent in this specialization.” I add a point and my skill doesn’t go up. 160 before, 160 after. So does that just say, adding a point, adds a point to this specialization?
Second
It looks like there are “on the path” specializations which will have no bearing on things once you’ve maxed the profession. They are only needed to level it. ( Alchemy Experimentation )
Third
It looks like the purpose of specializations were not to create an engaging crafting system, but just to exchange convoluted time gates with work/effort/reward grinds.
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I agree truthfully. I mean alchemy is frustrating but I started to look at it like I do gear. If I go a while without getting piece of loot/discovery/skill up, it feels SO much more rewarding when I finally do. Granted I think alchemy IS pushing the acceptable limits on this though lol
It is a fairly good simulation of life. Some succeed and others just complain about luck.
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It’s a mess… they took ideas from other games and implemented them without thinking about what made them work in their home games so naturally the don’t work well here.
Notably they have made many people unavoidably reliant on others to get your basic profession leveling completed which is very rare in other games. Other games don’t make other players required for anything other than resources and let you skill up before attempting to sell to fellow players.
This creates a catastrophic positive feedback loop where the first to unlock have a permanently built in advantage because they are just flat out better than the rest. This means they get all the very limited crafting orders and get even better! This locks out all the rest of the crafters from even leveling their craft so the rich get richer and everyone else gets the shaft.
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I really don’t see a problem with this. It’s an MMO. There should be interdependence and specialization.
The problem has been that they didn’t limit professions per account from the start so anyone can build horizontal and vertical monopolies so they don’t need anyone else. Originally it wasn’t such an issue because leveling a character was a major investment, but now, everyone has their crafting alts and the economy is more about leveling all your alts then a real economy.
But putting that genie back in the bottle probably can’t be done now. Everyone has already voted themselves no taxes with maximum services.
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Well put. A perfect example is alchemy: where exploiters were allowed to perform experimentation without cooldown to level 100. While everyone else gets boned with 4 in a row explosions on 4 hour cooldowns. Complete clown show.
Yeah they should probably revert those levels lol.
but they wont, a 3 day ban and they can keep their renown and knowledge and ruin the regional economy, half baked system with no punishment for exploiters.