Maybe Delves Should Go Higher Than Tier 11 And Have Stronger Rewards

Having second thoughts on my previous “don’t touch delve rewards” line of thinking…

Why not offer stronger difficulties with commensurate rewards for delves? Perhaps solo players who clear extremely hard content should get rewards with similar power levels to M+ and raids. After all, if the effort is getting put in, why not??

Sure, people will be worried that it would “hurt” raids or M+. But raids and M+ will always have their special trinkets that rocks the socks off of open-world trinkets, KSM mounts, KSH portals, AotC mounts, etc… Different game modes with unique rewards and playstyles will keep attracting crowds who want to go for those things.

2 Likes

There really should be a reason to do higher Delves.
Having said that, this is still the first season and Delves are essentially still an experiment, so Blizzard are apt to be a little conservative when it comes to loot and rewards.

2 Likes

No Power Progression.

Cosmetics.

Make it so each clear of a UNIQUE Tier 11, gives you a token to buy a Mog piece/weapon or a Mount Customization that is unobtainable elsewhere.

After first clear, make it so they give the Earth-Crusted Gems to buy the Civilian Sets with all colors, as example, and add more sets in it.

2 Likes

When S2 starts they will go higher and then well do 12s instead of 8s to get gear and crests

You don’t want to open that box trust me. Specially how tense the M+ community is right now.

2 Likes

Id say give it a few seasons with the rewards around where they are now.

Add in harder difficulties for cosmetics and monitor the % that succeed/fail those difficulties.

Once they are happy with the success/failure of those then add in appropriate rewards to match the difficulty.

If there is one thing that Delves needs to avoid at ALL COSTS is to be content that matches the power progression of M+ and Raids. At the moment, they are already seen to be trivializing M+ (When the issue of it, is M+ itself in their progression/rewards system, not Delves).

So it creates tension as people become upset and argues that Delves are ‘mandatory’, and then we have Torghast 2.0 in terms of hate.

Plus, the Casual Playerbase really does not care about the Mythic level of gear. At best, they do a Mog run when they can one-shot everything later. Just feed them cool cosmetics, everyone loves cosmetics.

I think there needs to be a balance.

I do think Delves need better rewards outside of gear, as the current offering is pretty subpar. But I take that as Blizzard testing the water, given that having a robust cosmetics/mount system is pretty resource intensive (with Legion probably being the best example, but also one that stole a lot of resources from WoD to achieve that).

That said, I do also think Delves need some sort of power progression system. Though I think Blizzard probably needs to look at things outside of the traditional gearing process for that.

Realistically I think Delves could probably cap out at Champion track gear, so long as players had some other way to progress their character - like Delve specific talents for each spec that they can work through unlocking.

Ideally those talents could be used in the open world, much like PvP talents can be used both inside of PvP instances and in the open world when Warmode is turned on (with Delve talents deactivating when Warmode is turned on instead). Just like PvP talents they wouldn’t be active in dungeons and raids, removing any incentive for the likes of M+ players to grind for them.

You sure? I’d expect them to just bump up the difficulties of each tier rather than increasing the number of the tiers themselves.

Worried that if it did happen that it would the death of Mythic +?

Except that I don’t do M+ since S1 of SL.

So… I don’t think I’m “worried” of anything. In fact I’m trying to help the m+ community with some of their blood pressure.

I don’t like delves. I’m not one of those mythic lovers, either. It just feels like a lazy tacked on way to mimic content. They say it’s for solo purposes, but it’s so…it feels like filler. I don’t even care that it gives out tokens and gear. It just feels like a pointless minigame.