May Aug Please Have but a Crumb of Damage

Yes, you’ve explained how augs damage attribution works… But I’m not sure what your point is.

The “value gained” is directly attributed back to the evoker in logs, that’s effectively “their” damage.

I’m not sure if you’re trying to claim that the damage isn’t theirs?

The problem stems from one even with buffing good dps they won’t be top, two if anyone dies not just the evoker it lowerd their damage as well. If they aren’t top but suffer greatly for any death (or suboptimal play) it makes them feel bad. If only the evoker is alive as dps, you are basically left with 20% of a dps

I really wish that the top 0.1% playerbase groups were not given such a disproportionate empahsis for discussing class balance. It’s a terrible way to balance a game.

My personal experience is that aug does considerably less damage than dev. As an example, today I was in NW 10 with a reasonable group. On third boss, as aug our group struggled with dealing enough damage for the abominations. When I switched to Dev, we had enough damage. It was still rough but playing dev made a HUGE difference in that scenario.

I would like a crumb of damage for aug please.

No, it’s a great way to balance a game. You can’t have a game with even the tiniest bit of a competitive side and tune it for people that don’t understand the class/spec. That’s just a fact.

DPS is no longer lower with aug playing SC, so unless you were playing it poorly or playing CW with bad dps there should be absolutely zero problem having prio damage.

Aug has plenty of damage if you’re playing it right. There are plenty of guides to help you get there and an evoker disc that’s very helpful.

If you think it needs a damage boost, it’s because you need to get better, not because the spec isn’t strong enough dps-wise. Aug is doing relatively strong damage across ALL key levels, not just the top 0.1%.

As I said in my post, the dps I was with weren’t world first level but they are good enough, and the group did not put out enough damage with aug. I also play aug arguably better than I do Dev, yet we still pulled markedly more dps when I changed to dev.

Also, most experienced aug players I have spoken to (including on the class discord) seem to hold the same view - Dev is usually more damage especially up to around 10-11 key level, and in less coordinated groups.

Not really. They’re the only group of players capable of FULLY utilizing a class/spec and achieving its full potential.

Looking at top 1% gives you a true idea of how well a spec is doing against other specs.

If you go off of an average player, you might think the spec is doing poorly because they can only achieve 70 - 80% effectiveness with it.

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If this werent the case then dev would literally be overshadowed by aug in all available content. Aug still does plenty of damage in keys when played at an average level.

The current balance is the closest they’ve gotten for letting both specs exist in 99% of content.

If only 1% of the playerbase is able to get good results out of a class, and it’s underperforming for 99% of the playerbase, then the spec IS doing poorly for the majority of players.

There are ways of tuning it so the top players still can reach higher potential without the class being obscenely overtuned but the gap can be closed for the majority of the player base.

They do design specs this way, it’s called a skill ceiling.

However they’re still not going to look at the people playing it wrong to decide if it needs buffed or nerfed. Those people still have room to improve before they can claim the spec isn’t capable of reaching the same numbers as other specs.

EVERY spec is tuned around the top 1%.

It’s also not doing “poorly” even when looking at low keys where DPS doesn’t matter.

They quite literally achieved this with Scalecommander…

Why is it such a taboo answer to say that it’s a skill issue? That’s not an insult, it’s just a fact. I’m not parsing in the top 100 of mythic raid and it’s a skill issue and that’s okay.

The spec is completely fine lol.

I don’t think many people were saying that aug isn’t capable of reaching those number.

What I am saying is that the value difference between someone who has reached the skill ceiling compared to the majority of players is incredibly significant. Far more than it is for most, if not all, other classes.

I would agree that they have made really good steps towards this with Scalecommander but I think that there is still more work to do.

It shouldn’t feel bad to be an aug in a dungeon rather than dev until you reach 11+, which by the way, is where the game progression ends for the vast majority of players. At the moment, it does. I personally much prefer playing aug and it feels like I’m deliberately handicapping myself whenever I raid or go into m+. ESPECIALLY in 8-10s where, currently, dps is so valuable for timing keys and aug just doesn’t cut the mustard.

I understand that this is always the case with classes who have multiple dps specs, but rather than outspoken elitists shouting more casual players down, it would be nice if they recognised that for many people, it feels like there is an issue which could be addressed.