Max skill in a profession should guarantee max rank crafts

One of the biggest problems with DF professions is that it’s impossible to guarantee max rank crafts for a lot of items, even if you have completely filled out the knowledge point trees, have best best profession gear, and are using illustrious insight. You have to rely on inspiration rng procs to get max rank crafts.

Many people oppose the idea of having guaranteed max rank crafts because it would make inspiration obsolete once you’re done leveling your profession, but I think a simple fix for this would be to have inspiration have a chance at granting tertiary stats to max rank crafted gear if inspiration isn’t needed by the player to craft the max rank. This way, inspiration remains useful, but not absolutely necessary

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thats the reason inspiration, recrafts and insight were added. you weren’t supposed to be able to create a max rank on the first try.

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Check out my 2nd paragraph. I propose that in the case where inspiration isn’t needed to craft an item at max rank, inspiration should instead give a chance at crafting the item with tertiary stats. With how long it takes to fully max out professions in DF, it’s incredibly lame that you still have to rely on RNG even when you do fully max it out. It’s just needlessly frustrating gameplay

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That’s what makes things valuable. If all it takes is to get max level skill and then it’s always the best then the AH will be FILLED with the top piece.

No, this is a very VERY bad idea.

This hasn’t been my experience. Every crafter I have that has max skill, max points in the relevant specialization nodes, and blue quality crafting equipment can guarantee everything I can make with an insight. What item is that not possible to do?

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It already takes months to max out your profession from scratch, and most valuable crafted items are also gated behind extremely low RNG drops. So you not only have to farm knowledge points, but you also have to either farm certain recipes for a while or bite the bullet and spend a ton of gold to buy the recipes off the AH. Not to mention that certain items are extra inconvenient to craft due to needing to be crafted at certain locations, like the Altar of Decay. After all that trouble, max rank should be guaranteed

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I think there is a couple of blacksmithing weapons that can’t be guaranteed still with max everything.

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Got it. Blacksmithing is one of the only crafting professions I’m behind on so that could be one of them. I know for sure that alchemy, jewelcrafting, inscription, enchanting, engineering, and leatherworking can all guarantee max with an insight.

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yeah, I have them all at max everything and I don’t come across it - maybe once with the blacksmithing

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I don’t have blue profession gear, but I’m pretty sure that Ultimate Power potions and certain flasks can’t be crafted at max rank even with lesser illustrious insight

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As the designated alchemist for my guild, I assure you that every potion (including Elemental Potion of Ultimate Power), every phial, every trinket, and cauldron can be guaranteed at max with 3-star mats, blue quality crafting equipment, and an insight/lesser insight.

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I understand how it works. But no, it should NOT be guaranteed.

The reality is if you want an item and the professions to be worth something they can’t be easily copied by everyone who puts in a certain amount of time to get skill capped. Scarcity is what gives an item value, if everyone can make an alt and make the best in the game, then it will have no value and sell for less than crafting mats. It is the toughness of creating the top tier item everyone wants combined with the scarcity of it’s availability that gives it value.

I’m not unsympathetic to the amount of “work”/play it takes to make something and the RNG aspects (kind of parallel to RNG in the game itself on drops) but it is a decision that folks know going in. If the playerbase wants things that are easy/easier to get then it won’t be useful and we will just go back to what we had with professions, things that largely don’t sell and no one wants except for the occasional transmog sale.

You can’t have your cake and eat it too. It’s either having it be more difficult to create in the first place or be able to make junk, which would you like? Which one is better gameplay? Which one do you like better?

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Since we’re talking about BoP items her they’ll never be junk, and will alwys be useful because they will always be made for someone. There is no reason that reaching max crafting and knowledge level shouldn’t allways produce max quality item. The rng part works for the ramp up time, but should stop after you max the prof out. My personal opinion is that all he quality levels should go away and knowledge/inspirtion should reduce the mats required. I was super stoked for the IDEA of the new system, but as usual Daddy Blizz completely hosed the implementation. If it’s nor fixed the only crafters I’ll have will be four enchanters, one per armor type. Everyone else will be gatherers. :see_no_evil::hear_no_evil::speak_no_evil:

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I will forever hate DF profession system.

Im having a blast with the rest of the game, but outside of gathering profs, I will not engage in it.

Too many people profiting in millions a day off exploiting at the start of the expac and got in their seats in the markets.

As well as no reliable catchup system that isn’t a giant ridiculous climb, to then have to still sit in trade all day hoping to that you’ll get someone that hasn’t already attached one of those seated players on the server cluster to their friends list and just auto-sends them orders

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yep, also some of the armor that have in built embellish (Bracers, frostfire belt and leggings), you must use and insight to guaranteee Q5.

1> The new profession system sucks. I hate it so much.

2> Of all things in BS, it’s not WEAPONS or ARMOR that is the hardest thing to make, but profession tools!! lol

What a joke.

As was said, I’m fully maxed out in every possible tree/node in BS, and while I need Insight for some things, I can guarantee a 5* for all of them.

EXCEPT some profession tools.

Even with an Insight, it’s like 95% chance. So… sure… not a real big deal to roll those dice and 5* it but cmon, I’m “the best of the best” at my craft and the most challenging thing to make isn’t a Mythic quality weapon or piece of armor, but a tool???

stupid

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I don’t have a problem popping an Illustrious Insight to guarantee a rank 5. I have well over ten thousand artisan mettle at this point.

On my Jewelcrafter I pop insights on Draconic Vial crafts. Because why not? lol

But I haven’t run into anybody making anything in a while that hasn’t been able to guarantee a rank 5. Are inspiration procs even needed at this point for a maxxed-out crafter? I seriously doubt it.

Completely agree. I’m tired of impossible max rank items or ones that require use of mettle to max rank them – ESPECIALLY consumables. There’s no excuse for consumables to not max rank every time once you’ve filled everything out.

Inspiration and even more the stupid mettle things both need to die in a fire. The mats – especially for the pieces of gear, but also for other consumables – are too expensive for a “chance on” getting it right. Also, as I predicted long before the system went live, literally no one in the game wants a less than max rank item. NO ONE.

You can’t AH gear that is BoP. So your argument is invalid for gear. As far as the consumables go, they should slowly become cheap as dirt as the expansion goes on. So on that we will need to agree to disagree.

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Please send me any and all rousing and or awakened elements please.
Those things cost me between 60g and and 400g+ each.

…signed… The Alchemist. :slight_smile:

Sophic devotion r3 requires insight + elemental shatter to guarantee r3