Is there a max number of imps that you can have?
On PTR, I maxed at 78.
Changes to spells, I don’t think over 50 is possible anymore. Also, there was talk of implementing a hard cap in the 20s or low 30s at one time.
Either way, injuries prevent me from playing close enough to the timing to try right now. Doing more than 12ish is not easy without playing the timings, though RNG of D-bolt procs has occasionally gotten me up to 21-22.
I was only seeing about 6 or so until I moved and realized they were stacking on top of each other.
Would someone please point me in the direction of a good imp counter. I never know exactly how many I have out before I hit the tyrant go button.
I think zpets (I think i spelled it right?) is still a thing? You definitely will have more imps out than you think since sometimes they stack on each other lol.
However? Idk if max imp number even matters ever since they reworked the way their energy bar and duration works. I think it matters more how you utilize them with Tyrant now.
I use a personally modified version of a WA that gives me a current count of each demon pet that is alive:
- Felguard
- Imps
- Stalkers
- VF
- Tyrant
- Bonus Demons
It also gives a Total Demons Counter in the middle that tells me how many i have out at any given time.
Search for Braer’s Pet Tracker.
If anyone wants to try out my version, dm me. When i get home from work, i can send you my info.
My bnet is spookin#1702 idk how to DM on here but I’m very interested
On ptr if u stack straight haste gems, overwhelming power+drums+ tyrant i got to 48 at 28% haste. But havent tested damage
I tried a few weakaura suggestions to count imps, one murdered my computer’s performance and got punted, another got confused about implosion (would zero my imp counter even if I still had some up).
So I’m not really sure what my personal ‘max imps’ has been, but I don’t think I’ve seen my counter go up over 25 yet.
Tried to message you, Shaman#11626
You do know you just necro’d a 4 year old post, right?
This is a necro’d topic from 4 years old, but let me make it userfull
There are 101 Wild Imps in this screenshot, to note, the implosion counter starts to bug out at 100, it will basically default to 100, then everytime you summon a new imp it will go 101 (then default to 100), then 102 (then default to 100), then 103(then default to 100).
I managed to finish the tests on that screenshot with 105 wild imps, then i had to go raid.