No… worst case scenario is it makes them far worse. Scaling has never gone well for them.
Most of the power creep that exists today has nothing to do with leveling.
No… worst case scenario is it makes them far worse. Scaling has never gone well for them.
Most of the power creep that exists today has nothing to do with leveling.
And nobody has demonstrated how it would make the game far worse other than a temporary period where bugs and balance issues are fixed.
That is incorrect
Rofl you are just wrong.
Nobody “really” cares about leveling. It’s more of a fix for posterity’s sake (new players).
As for “power creep”. Leveling is basically the only finite thing left in the grind.
The “power creep” people refer to is typically at end-game. How there is like a 200 ilvl disparity between fresh cap and last patch cap. How in order to add “catch up” mechanics they just keep scaling gear in dungeons to the point where the world is trivial after 1 dungeon run.
Subjective. There’s nothing wrong with larger numbers. And eight expansions worth of content shoved into less levels looks like there’s no content.
Many new players I know chose to play specifically because there were so many levels and so much content.
ESO’s system is horrible, imo. As is Rift’s. I despise not gaining new levels in my MMORPG.
If the talent system stays the same way, it won’t. It’ll be the same leveling pace with the same boring system. A number change doesn’t solve that.
If nobody cares about leveling then remove it entirely. There’s no point to it. And Blizzard started going away from RPG design with WoW and Diablo years ago. It also has the added benefit of potentially making the whole world relevant again if done right.
Concerning Ilvls part of the reason why they’re so large is because there needs to be epic sets every few levels with hugely increased stats. If you decrease the number of times you need to increase item levels while leveling because there are fewer levels in general, then that has the added benefit of decreasing item levels and power creep even further. Sure this could also be done with an item level rework but considering we seem to have the Diablo team working on WoW … yeah
i mean…people who are just getting into the game probably want to do current content, not play through a decade of irrelevant content…so that’s not exactly a good argument
Anyone who picks up this game for end game doesn’t play MMOs and this isn’t the game for them. People pick up MMOs to level and play through storylines.
I’m not the one with the poor argument. It was even said earlier that people picking this up solely for end game is ridiculous.
Dont worry retail is dead and blizz destroyed there own game. Only way to fix it is to overhaul there entire game
lol that couldn’t be less true…people pick up mmos to play current content…not necessarily end game…but current content nonetheless.
also most people aren’t story line first type players who play mmos, it’s about exploring an open world.
that’s what defines them…i mean the main story is only a small part of the game in general in wow no matter how you look at it
I raised the issue of ilevel and level requirements to use it. this stuff all over already now. With 10 levels for BFA.
squish by 1/2…I see it being fugly. Especially if they round up. Oh it ends in a 7? 3.5. Make it 4. Now you grind longer for that item you actually need to use like now. Bfa drags now with this imo. Like said earlier this is why I loom everything not azerite based really. yes, that includes a 4/4 trinket even.
Make this woman a Game Developer!
They are without question going to take ideas from ESO (as they already have) and implement some form of champion point system for after max level.
There’s nothing RPG about this game left. The whole scaling BS killed RPG.
This is not always true. No one that I know picked up this game to play for current. They picked it up to play ALL of it.
Friends who want to play in current with their friends who have been playing get a level boost when they buy it. Thereby making your argument moot.
Citation.
Uh… no.
first of all you don’t have any support for your arguments either in terms of citation.
secondly, it’s simply true that most of the content for the game is open world…or dungeon grinding based. the percentage of story content in the game is pretty minuscule so…which applies to a lot of mmos.
which is why is say mmos aren’t generally story first games, including wow
I never said all. You did. I said “some” and “my friends.”
Based off of storyline questing.
A base game, eight expansions, an entire site dedicated to the lore, a set of Chronicles dedicated to the lore, a bunch of books for the past 15 years, a bunch of sets of comics and novellas and short stories would say otherwise.
yeah and most of the content in those expansions isn’t story based…it’s world based, gear based, and about dungeon and raid design and power and ability progression.
the fact that stories exist on the side doesn’t enter into that
World Quests are the only content that isn’t based off of storyline.
All quests, dungeons and raids exist and are written around the storyline to continue it. So I don’t know where you’re getting that delusion from.
when you replay a raid or dungeon…are you thinking this is related to the storyline or just that this is gameplay content…
honestly, i don’t think most people know or care about the storyline for dungeons, maybe for raids to a greater degree but still.
and why even have a massive world if the game is about storyline? seems like a lot of wasted effort.
probably because storyline doesn’t actually matter to the game that much
Storyline doesn’t matter to you. There’s a difference.
This isn’t an open world sandbox game. Literally everything exists because of the storyline. Even world quests revolve around the stuff going on in those zones from those zone stories.
Replay has nothing to do with the fact that everything was created to follow a storyline. You go through those zones questing through a story. You end those zones with a dungeon based off of the ending to that zone. And they tie into the larger story of the game. Raids are the exact same way. World Quests are a continuation of things you did for the story in that zone.
And your claim of “most don’t care” is you projecting or guessing. Either way, your opinion on not caring about the existence of the story has no bearing on the fact that everything that’s there is based off the story.