so i noticed the spawn distance for objects and npcs is around 40-50 yds( max settings)horizontally distance in retail. while not lightshope is well over 300 yds…
if people are phasing in and out of existance every 40 yds i dont think classic wpvp will work… just my opinion actually i think it will ruin the whole open world questing experience for me.
currently i avoid all openworld content in modern wow.
yes I do remember not liking how the distance characters could be seen reduced… esp when sharding took effect. I remember seeing people very far away as late as wotlk
Draw distance on retail blows. It also really sucks to have nodes on your minimap phase out when you get close enough to collect them.
However, according to blizzcon (the most recent official info I’m aware of), sharding won’t be the standard, it’ll be the exception. So this shouldn’t come up in normal play.
Draw distance for players and NPCs in Vanilla was around 40-50 yards as well in the open world. But in battlegrounds, it was pretty much the whole map (except maybe in AV).
Sharding in BFA just made it look worse because it would randomly pop in and out players that are standing right in front of you.
Another upside to classic, no phasing! That didn’t happen until Wrath and I could never see my friends in Icecrown because I was the only one who ever finished it…
People are confusing the terms sharding and phasing. Sharding is the technology used by Blizzard currently to manage server load, and it’s the big question now until Blizzard explains further.
Phasing is a technology, introduced at the beginning of Wrath, that enables them to tell stories by putting players in “phases”. It can be a pain, especially in its more primitive forms back in Wrath where players were allowed to come and go from the zone, but then couldn’t see each other if, say, they grouped together and came back and were all in different phases. Icecrown in Northrend is notorious for this.
But since phasing wasn’t used in Classic at all it will not be an issue.
Well it should be the same as classic, I could see people farther away then the max distance with an engineering item.
Increasing the max distance to bfas will invalidate it probably.
In Vanilla WoW, draw distance was quite short. You could generally only see a couple hundred yards or less before the world faded out.
It was possible to use a mod or console command to unlock greater draw distance, but most players didn’t have computers that could handle it back then.
Vanilla’s draw distance was quite different from Retail where you can sometimes see for a mile or more across 3 zones.
Personally, I think Blizzard should limit draw distance to what was available in the Vanilla UI’s draw distance slider.
Having a very short draw distance is a big difference from Retail and one of the things that makes Vanilla stand out from Retail.
Also, being able to see such a short distance went a long way to making the world feel larger. Because you could only see a few hundred yards, it wasn’t obvious that the entire world of Azeroth in Vanilla was less than 16 square miles in area.