Also, sharing the same rig and structure as every other horse in-game.
Yet, for some reason, they were deemed not good enough for flying.
Why?
This is the kind of decision that feels arbitrary, and less fun, and ultimately sort of sums up the disappointment behind the entire cosmetic philosophy to this game. Artificial barriers that make no sense, and more importantly don’t improve player experience.
I like how this implies that the horse rig not flying is somehow a break from the norm, and not the other way around. I don’t think anyone is actually confused that a horse mount can’t fly. There are definitely people that want it to fly, but it’s not a point of confusion that it can’t.
Not every mount needs to fly. We have grounded zones, and areas in the game. And frankly, every mount being able to magically run on air is just dumb looking in the vast majority of cases.
That is not what I meant when I mentioned the rig. What I meant was that sharing a rig equates to the decision being arbitrary, not technical. The Maw Charges don’t fly because they decided they don’t. Not because it may be a particularly complicated rig to animate for flying. That is all.
Im just stating my opinion that while I agree there should be ground mounts and not all mounts need to fly, the Maw Chargers check a lot of boxes to support they should and it feels weird that less “flying-looking?” mounts do fly, but these don’t.
Yeah one of the big reasons why I look at skyriding too not “good” is because they gave most horse mounts the stupid bunny like hop hop. It works fine on the bunny mount sure but for ALL horses that can fly in the game?