As a skinner, I have maxed every expansion. I have skinned from squirrels to worgen/yeti to dragons. (Including sentient. Black Wing lair, Sunken Temple, When Blue Dragons roamed).
Ive skinned many types of birds, reptiles and demons.
Ive skinned undead.
Ive skinned elemental animals and other exotics.
No legs, 2 legs or 4+ legs have been cleaned by my blade.
And im sure the same can be said by my tailors, miners and flower picker brothers and sisters.
There should be 1 level of materials. Not 3 or whatever.
Crafting? Maybe additional due to reagents and such. You just learned a pattern. Ok, you need to practice. But not gathering. Not when youâve learned a bazillion ways to carve things up.
If you want to add things like bait, meat harvesting and similar for the others, fine. But 1 rank.
There is no need to make this harder than it should be or make the banks/ah as cluttered as it is.
I agreeâŠwhile I like the idea of higher quality crafts, I donât think we need 3 tiers of every material to accomplish this. Honestly, even something similar to the FFXIV system where you have the normal materials, and then much more rare high quality materials, would be an improvement.
EDIT: Better yet, we could jettison the HQ materials entirely, and have the qualtiy of your crafts be dictated by your knowledge points. Isnât that what that system is supposed to be for?
Fundamentally anything crafted from a rank 1 mat is bad and just feels bad. Iâm sure for both the crafter and the person for whom the item is being made.
I get the concept - feels good to âsee yourself improvingâ if youâre self crafting. But for someone coming into this game, youâre better off just getting someone else to help for their crafting cost.
Only downside I fear is that theyâll have one mat type but make the max crafted even lower. Which will feel very bad.
When your knowledge points are really low, your crafts will be lower quality. As you gain knowledge points, your crafts increase in quality. We can still have the special items that increase ilvl and qualityâŠbut there is ZERO need for multiple levels of materials. Itâs just a waste of bag space.
Your suggestion is to remove one component of complexity from crafting. I think they should remove multiple components of the complexity, but a lot of people really enjoy crafting so idk.
I feel the main problem is that nobody really wants less than maximum quality on crafted goods, which means itâs max quality mats or bust (unless you happen to have calculated the exact cut-offs where maxed-out crafters can still craft max quality goods with less than max quality mats).
My pet peeve are the NPCs who go âno, I asked for 2-star mats! This are 3-star, Iâm not accepting them. Go away, youâre overqualified for this job!â (well ok, thatâs not literally what they say, but itâs what I hear)
I like the revamp well the benefits of it. And my leatherworker has been making bank consistently because of it. That being said, the system is convoluted. They added too much. It was months before i figured out the difference between perception and finesse. They dont both need to exist. Deftness makes sense. Gathernig speed. But combine finesse and perception into one thing. My skinning is maxxed. It is so maxxed that I have 81 points i cant spend and they keep adding up. My skinning tools are all 372. My main tool is enchanted with perception. Yet somehow im still skinning rank 2 skins and scales sometimes. Thatâs justâŠno.
100% Thereâs absolutely no purpose for 3 tiers. I remember the second I saw this I just facepalmed so hard.
Who even cares about Tier 1 and Tier 2? It literally takes up 3x more space. Nobody uses lower tiers to progress in gear, they just do quests and dungeons that give better gear anyway.
Crafting is only used for embellished items, and nobodyâs going to waste these by using Tier 1 and Tier 2 items.
Also, stuff like potions and phials, are you kidding me? NOBODY is seriously going to use Tier 1 and Tier 2 when Tier 3 is available. Itâs like purposefully handicapping yourself.
And I canât help but see these as a lesson not learned from before.
Who remembers back in WoD, when we not only got a new fish per zone, plus the generic one, but THREE sizes of every fish. The regular ones, the little ones, and the enormous ones.
People hated that nearly universally (Iâm sure there were some masochistic fisher peeps out there that didnât mind or even liked it, but they are a rare breed).
Yet with a revamped crafting system, they could have learned that lesson from the fish of WoD and just left out multiple flavors of basic mats. But they didnât.
I assume they decided to make material ranks because of mining and herbalism professions. Just like highly skilled crafters can make higher ranked items, higher ranked gatherers can gather higher ranked mats.
However, this makes the crafting system unnecessarily convoluted, not to mention the additional bank space.
They should get rid of mat ranks, and also turn herbalism, mining, skinning into secondary professions like cooking, fishing, etc.