Lately, there seems to have been a lot of confusion as to how MMR, CR, and the ladder structure of World of Warcraft’s Rated PVP systems.
Definitions:
Concept and Goals
The goal of Matchmaking Rating (MMR) is simple. Matchmaking Rating is subject to much heavier fluctuation than CR is for the purpose of separating players into brackets where they should generally only be fighting against opponents of similar capabilities. One important caveat to this concept is the existence of the Acceptable Match Margin. The longer someone sits in queue waiting for an opponent, the wider of an MMR range is looked at by the algorithm to find appropriate matchups. In the presence of extremely long queue times, it is possible that teams get paired together in a situation where the lower team/individual has an extremely low risk high reward situation, and an extremely high risk low reward situation for the higher team/individual. Additionally, matchmaking rating can accelerate and decelerate the gains and losses of CR with the ultimate goal of people ending up in a place where their CR and MMR are as close as possible with a 50% Win/Loss ratio.
Frequently Asked Questions
This is what I was talking about with long queue times and their effects on Risk/Reward. You are matched against someone which you are reasonably expected to defeat and it is not expected for them to defeat you. Your MMR/CR is significantly higher than the person who went 1-5. Someone who is at 2100 will not receive large point gains from someone who is 1700, but will experience some heavy loss. Paeticularly with RSS calculating rating from all 6 rounds at the end of the match, you didn’t necessarily gain 0 points for the wins, you probably went, for example, +5, +4, +4, +4, +4, and -21 which results in a Net 0.
Great question! At this time, it seems like the Rated Solo Shuffle Matchmaking Algorithm actively tries to avoid putting two of the same DPS specialization in the same Lobby. This does happen on rare occasions though due to extremely long queue times.
Simply put, their MMR is higher than yours. The goal of MMR and CR interaction is to place people at a rating where they continually go 1-1 for +10 and -10 respectively. Eventually, with enough games played, everyone should end up at a 50% Win Ratio.
Shut up Dozer.