Current Mastery
Mastery: Spirit Bond
You and your pet’s Focus spending abilities deal13.0%
increased damage.While your pet is active, you both regenerate
1.0%
of maximum health every 5 sec.
Boosts | Doesn’t Boost |
---|---|
Raptor Strike | Wildfire Bomb |
Mongoose Bite | Kill Command |
Carve | Flanking Strike |
Butchery | Fury of the Eagle |
Serpent Sting | Coordinated Assault |
Kill Shot | Spearhead |
Explosive Shot | Stampede |
Barrage | Death Chakram |
Arcane Shot | Steel Trap |
High Explosive Trap | |
Steady Shot |
Comments
Survival’s Mastery doesn’t work with most of its damage dealing abilities, even ones that are critical to its DPS rotation such as Wildfire Bomb or any of its major cooldowns.
Also, having 50%
Mastery increases the 1.0%
healing per 5 seconds to only 3.0%
per 5 seconds. I don’t think the survivability increase is large enough to merit pigeon-holing the Survival Hunter’s “viable” talents builds to focus around Mongoose Bite (since Raptor Strike/Mongoose Bite are one of the few core rotational abilities that actually benefit from Mastery) when/if the hunter wants to focus on Mastery as a secondary stat.
Proposals (to be considered individually)
- Consider removing the healing mechanic into its own hunter class tree talent.
- Consider changing Mastery to affect all spell and ability damage/healing.
- Consider having Mastery also increase the chance for Kill Command to reset.
- Consider making Mongoose Bite the primary ability instead of Raptor Strike, and have mastery (also) increase Mongoose Fury’s damage bonus.
There are a ton of other things that could be done, but fixing/adjusting the mastery would be a pretty easy win for Survival Hunters.