So, no doubt other people have noticed that the master tamers have what should be considered EPIC quality pets, not Rare pets.
I noticed it particularly when fighting a H/P team with my S/S lead pet going… second? I thought “Hmm, that’s odd.” And when I examined it, it seems that the base stats for the Master Tamer pets are significantly higher than average.
Another annoying ‘feature’ is the inability to get bad RNG, because it seems like every single time an NPC uses any of the varied abilities or 50/50 whiff or kill moves, they never miss.
I can understand that there’s some skew toward the NPC for the sake of balance and fun (since there’s all these pet guides and what-not on how to cheese them) but why are enemy pets used by these NPCs just superior in every conceivable way? Wouldn’t it make more sense to actually use pets we’re able to access (minus the boss pets on Timeless for example) and be more crafty with how they can fight?
For instance, encountering wild pets have varied abilities. Why not make a set of pets with synergistic strategy and have varied encounters? It reduces the cheese factor somewhat, and also showcases pets that players can get instead of something we wish we had.