Is MoH good in some other area of the game and i dont know it? Im not sure why they wouldnt buff it enough to be competitive. I started out using it because I liked the double tea and ability to use it as dps boost. But as soon as I switched to Cotc its not really close. I even tried going back after getting more gear. but Cotc is like 10% more of my hps.
I dont want to say it needs a rework but the env procs and cd from cotc just feels so much better, maybe if it gained healing/dmg the same but spent them as separate pools. maybe chi burst could activate the dmg one and leave tea for the healing one.
Idk, atm it’s just buggy and weak. The hot doesn’t feel strong at all even if you pump only healing into the target. And the fact that you have to take a talent node to do good dmg with it kinda sucks. It is more dmg but at the cost of waay too much healing to be of any value. I feel like they would need to buff the healing the hot does by a lot. Hopefully in future patches they’ll do that, because it is visually very pretty.
Despite some “buffs” that we’ll get soon, I think it’s REALLY stupid to vitality not regen passively to the max amount.
At the beginning of a dungeon I just spam vivify for a good minute just to grind vitality.
The big problem I’d say with Harmony is that the design makes it supremely awkward to use. I don’t know about others but my general usage of TFT isn’t in order to push healing so the standard effect tends to be a waste for me.
Then the big burst talent requires you to wait the entire eight second duration for the harmony buff to fall off making that hard to time correctly.
And finally the primary mechanic makes it so you can’t actually spend clarity of purpose stacks until the healing buff is finished so it’s really easy to waste them when it’s happening so often.
I use it for PvP, the extra mobility from 2 teas plus added healing power when I don’t need mobility is too good to pass and cots in PvP usually gets stunned
For pve conduit is much better though
+1 to this. Having to build vitality first really makes it really awkward, like do I skip it for my first ramp to have more vit later, or use it and gain no vit from the ramp where most of my healing comes from? That’s with a casting build, though - maybe different with fistweaving and chi-ji, but the conversion of damage to vitality also feels too low for that to be doing much either.
Same thing on tanking, too. I like the concept and the passives better than conduit/shado-pan, but the alternatives are just so much less painful to make use of (even in the case of shado-pan, which apparently still has some bugs and is completely uncontrollable) that I tend to go with them more often than not. There’s no real OOMPH to it, either - conduit has a cool skill to use that’s flashy and feels impactful, whereas MoH is just…press a button. Cool, now all your skills deal extra DoT damage. Nice.
the big thing for fistweaving is that you get a lot of Clarity of Purpose stacks from Crane Style, the damage transfer is fairly negligible.
Pretty much this. for FW in dungeons TFT is a single target prep for envel when someone just got a dot or the tank needs healing, while harmony/celestial conduit is a group CD.
I think conduit synergizes so much better (especially with fistweaving) that harmony wouldn’t be a real choice even if they doubled all its effects. Strength of the black ox alone is enough to make it essential in dungeons.
The On Demand burst of Conduit is too good to pass up in dungeons and raid IMO.
Like many people have said, TFT is a primer.
As a BrM main, MoH is nearly useless, flurry strikes does so much more, is more reliable to get going, and does nearly the same amount of damage every time (aside from crits and stat boosts). As well, it just flows with the rotation and the other bonuses are just better.
Using CB to proc MoH just feels weird. Sure having 3 CBs can be nice, but you lose out on too much to make it work.
If you just compare Conduit’s on-use ability and MoH then I’d say they are quite even. But the main strength of Conduit is the 4 passives. MoH passives all deal with getting more vitality and even so I find it quite difficult to max out in ~20 seconds.