If this Win11 patch fixes these problems, I hope that MS releases the same patch for Windows 10, as it is not possible that we have to change the operating system to be able to play. Detail, I have to circumvent a requirement that needs to install Win11 because my PC is from 2015. If in the next few days I don’t see this version of 22H2 for Wind 10, MS signs my list of scoundrels and mediocre companies.
The bug that was fixed in the KB5020044 update, that I mentioned early this morning, didn’t affect the Windows 10 22H2 build. It was a Windows 11 22H2 bug only. It mostly had to do with frame syncing and focus, which would lead to the frame rate averages showing that it’s something like 60fps, but in reality, it feels like 10fps because it’s oscillating rapdily between frames taking something like 66ms(15fps) and 9ms(105fps), which would average to 60fps if both frame times alternated every frame(50% duty cycle). If you look on a frame time monitor set to show every frame(RTSS only with polling set to zero), it basically shows up as a tight squarewave that doesn’t end, even when still.
Your best bet is to wait patiently for Nvidia/AMD to finish fixing their drivers. WoW does seem to have something going on that’s inefficiently eating up CPU cycles or stalling, which leads to delays in the GPU rendering a frame, but that’s a different issue that doesn’t really cause stutters. Instead, it just tends to lower overall frame rates because the GPU just sits there bored while it waits on the CPU to tell it what to do.
^^^^This. I just tried this and so far, so good. Now its only been about 15 mins of testing but I have not had any lag issues/stuttering during dragonriding when before I was having terrible lag dropping me below 20-15 fps.
Update : Still working great since I posted this originally 4 hrs ago. I have had a couple bits of lag here and there, mostly in a dungeon, but I was actually able to do my quests without getting sick from the stuttering and unable to complete things from lag.
no addons. new pc. its not us, its the game. it is basically unplayable like this. most interactions the game freezes then dc. if it does complete the interaction, it takes 30 years to do it. cant do any dungeons. cant do a thing.
Im getting stutters when Dragonriding. Going fast makes the game stutter. I get like 120-160 fps otherwise
i79700k 6700xt 16gb ram
Finally managing to get some time to test things out after the new Windows update and game patch: Completely smooth now on the RX 6600 PC. Frame time graph is almost completely flat now, even when using the in game frame limiter, which was causing issues before(I lock to 80 because there’s no real reason to go higher for an MMO and it’s smooth enough). Vsync+freesync fully working as well. Orgrimmar frame rates are much better now. Tested around some chaos and it seems far more stable now.
Now the popin issue is something Blizzard will have to handle on their end and tweak, but as I’ve stated before, it’s likely some changes made for dragon riding since you move a million miles a minute.
EDIT: Found some more extreme conditions with dozens of NPCs and the CPU is still bottlenecking quite a bit, but not as bad as it was yesterday. Seems like the CPU is doing a lot more work per actor, but it’s hard to speculate which part of it is causing the problem. Maybe the animation system? Not sure. I can drop my graphics to slider one, run the game at like 300fps, cap it to something like 60 to completely drop the GPU load (it will sit at like 5% load or something) and the CPU will still be sitting at like 30-50% load on an 8 thread CPU. No addons, no background programs, reset UI+CVARs, etc. Points to something bugging spinning in the game thread.
Blizzard. Fix asset pop-in please. Cant see enemies in front of me very well. If looking for a specific enemy, cant look without having to blindly stumbling around the place. Tired of running into fences and boxes too.
I’ve been having these problems too, and I’ve been doing lots of troubleshooting (to no avail).
One thing I noticed is that there’s definitely something funky going on with dragonriding. I was using HW Monitor to monitor my temps as I was just testing everything out, and my GPU starts getting real hot only when I dragonride. Would jump by around 10degrees each and every time I’d start dragonriding. My CPU didn’t show any change at all, but my GPU certainly did.
Changing the graphics settings didn’t do anything at all. I tested everything on the lowest settings, even went down to really low resolutions, put everything on high settings, etc. Made no difference; the GPU would still start getting hot every time I’d dragonride, reaching the same temperature, no matter the settings.
EDIT: I suppose I should mention that I was running these tests in the middle of the Oh’naran Plains zone, in the middle of nowhere, without any large number of players zoning in near me (such as in Valdrakken). I was trying to test under the most minimal circumstances, and even so, simply mounting your dragonriding dragon and flying around seems to put enormous strain on the GPU, even if there’s not much happening around you.
YES! This has been a major pain point with the flying aside from just not liking it. It’s especially annoying for the races.
I installed windows 11 to see if it solved the problem, now it runs worse.
After installing the latest round of updates for Windows 11 22H2 as well as Blizzard’s patches, I’m still seeing the incessant stutters. No noticeable improvement.
Yeah, Dragon Riding is a problem for sure. Especially in that one dungeon that sort of necessitates it! I’m stuttering trying to follow my party members and there’s a big freeze between me approaching the mobs and landing while everyone else has been DPSing for a minute already… Every “try the race course” I’ve done has me a solid 10-30 seconds behind everyone else I know just on account of my game drops the frame rate/freezes so hard I crash into a tree/the ground.
Dragonriding in Valdrakken is a nightmare lmao game turns into a slideshow even on a 3090
Yep. Now that the xpac has been out for a few days and people are hitting level cap and ending up at the main hub of Valdrakken, the usual nightmare of congested capitals is being massively amplified by 800% movement speed slinging in and out of view and with these stutters since pre-patch framerate is all over the place. No hardware is capable of smoothing this out. Blizzard are right to say this is their “absolute top priority”, this is immersion breaking if not game breaking.
It’s also heart-breaking.
Few days now of investigation and zero problems solved? Again flying/loading into dense areas caused stuttering/freezing/ complete game crashing after 5-30 seconds i smooth out a bit, minus in any capital city is complete stutter that never resolves itself.
I have a dream. That one day I can see NPCs, players, and objects again further than 25yards. Lmfao
Where/when did they say that? if so that makes me feel better
This is still happening to me as well to an extent, particularly during dragonriding and races. I even went so far as to lock my FPS down to 72 and lower my view distance setting to 5, and then to 1. Even then you can still see varying and seemingly arbitrary frame drops.
Video card drivers are up to date with game day release x2 (first the one from launch then the newest from today 12/1) and I even moved my wow install to a different NVME drive. No other game seems to be doing this the way wow is, yet every time I ask in general chat everyone tells me they have 9000 fps on 11/10 graphics settings in perfect smoothness.
Edit: Should add, CPU (10900K) and GPU (2080 Super) temps are fine and nothing is remotely near thermal throttling, GPU load hovers around 50% or less at 144 fps and the highest spike only reached 80%