No, thats not correct. Disabling hardware acceleration on Discord dropped my GPU usage. Something about that setting in Discord was conflicting with something that was changed in WoW.
And why would you have to do that? When normally this setting does not cause 95% usage??
Think man…Try a older driver and see if this issue persists.
The stutter was there prior to driver updates. Disabled hardware acceleration, stutter be gone.
Thus its a bug. Its even documented bro. You should not have to disable that feature to get the result you want bro…
Im not your bro.
O I am so sorry my distinguished gentleman. Mr offworld I truly apologize please forgive my uncouth behavior.
Great you fixed your issues, the rest of us will have to wait for a blue response.
I’m documenting the supposed popins that are happening. Enemies aren’t magically appearing in your face like you said. If they are, that means you’ve got a connection issue and are lagging or dealing with packet loss, since the server has to tell your client what enemies are in range and need to be loaded. I think the WoW servers only show you enemies when you get within 150yds or so of them. At master flying speed, at least on my Druid, they fly at 28 yds/s (there’s a speed macro you can use to obtain this). So if there’s some packet loss or a bogged down server, coupled with some IO issues on your PC, then yeah, after a few seconds seconds(~100yds of travel), they might finally appear and look like they are “in your face.”
The title of the thread is “Massive stutters with DF client.” Popins are not usually stutters and the level of popin issues that people are reporting seem to be massively overblown. The clips I provided showed some of this, while running WoW on a SATA3 SSD, instead of an NVME, to limit the performance more. But if you pay attention, my frame time sat at a level 16.67ms the whole time and was updating every frame(no averaging, just raw data). Only the non-essential things were poping in and so far, it’s only been in a few select zones. They aren’t popping in 10ft away from your face or anything either, usually like 30-50yds at worst.
Excluding LOD transitions, for assets that are already loaded and being displayed on the screen, most game engines will implement asset priorities, for what to load/display before other things. Most will lump big silhouette changing scenery, like trees and large rock formations, into a high priority. Especially if they involve collision. Doodads/decorative pieces usually get thrown into a real low priority and are allowed to be asynchronously loaded and staggered out over more than one frame.
I don’t work for Activision-Blizzard, but you should watch the trolling/namecalling/mocking/etc on here because you might get temp-banned.
Thats pretty ironic sir, since all you have done is “Under the breath trolling” while being as condescending as possible, all while being unhelpful and contrary. People have pointed out you are not here to help. And yet here you are, stirring up arguments and being…you…
I never said you did, I said you are a company man. Could be microsoft, or maybe you just wanna kiss blizzards behind for a job. Regardless your interests are not with the customer that much is obvious.
People have been begging you to just go away. And yet you remain. I see you my friend, and its a ugly picture.
This is my exact issue. It’s oddly not consistent on which dungeon, as I’ll run one and everything is fine but run it again later and get the 5-20 second stutters.
My frame drops/ stuttering ONLY happen in instances/raids, which is the weird part. Everything is up to date. Add-ons purged. Currently doing a scan and repair in the hopes that does anything.
This is exactly what I have noticed since the original 10.0 drop and hotfixes since. Little objects, like the glowing shrooms in your vid, popping in at close range and being a real eye sore. I hope we can figure out a way to load those assets from farther away again like before.
fixed my issue, I disabled Max foreground FPS toggle,
After I turned that off in the options, no stuttering and buttery smooth gameplay and FPS.
Like I said earlier, I don’t think it’s an issue everywhere, but it’s possible that it might be. Maybe Ardenweald just has enough “in your face” contrast that they stand out more. I do remember comparing to some older footage still on the PC and didn’t really notice anything too glaringly obvious about the popins, but it’s possible that the settings were different then. I almost always have my draw distances set to 7 though, so idk, maybe they changed the values of the sliders internally. I still want to do a run-through of some other zones to double check though. I’ve been leveling a couple characters on PTR and haven’t had any issues in BfA zones, so maybe it’s just a SL zone issue?
One hunch that I have is that zones like Ardenweald are known for serious performance problems, compared to the other zones. It’s not uncommon to get like 150fps in Maldraxxus and then with the same settings, barely pull 75fps in Ardenweald. There’s a ton going on with foggy effects, particles, glows, shadows, etc. All those lead to a lot of overdraw, which destroys rendering performance. Bastion gets a little heavy in some areas, but nothing like Ardenweald. This might be their way of reining in the draw calls of the zone, since players will likely be Chromie-time leveling in Shadowlands, if they skipped the expansion.
I’ve been leveling on Beta for the last 2 days or so and my fps is awesome and what it was or even a bit better than the last time I logged on Shadowlands prior to last reset. Today I logged onto Shadowlands and my fps has dropped from 100+ fps to a rock solid 8fps lol. This is what happened when prepatch went live. The last time this occurred I had to uninstall WoW and reinstall it. I haven’t updated any drivers but did install a minor windows update one day ago. Beta was not impacted by the windows update so why is this happening again in Shadowlands? I use the custom graphics setting 10 preset at 4k applied by Geforce Experience but disable Ray Tracing. Beta is so smooth and I use the same graphics setting applied to Shadowlands. It’s even possible now to play with Ray Tracing on high setting. It causes fps to drop about 30-35 although doesnt seem worth the fps hit. My fps in Beta will sometimes go high as 110 - 120 when leveling.
Ryzen 5 5600x
16gig Ram
RTX 3080
Check the frame limits for foreground and background, within WoW’s settings. 8fps is the lowest you can cap in game, so the fact that you gave that exact number makes this stand out like a sore thumb. It’s possible Geforce Experience bugged out and set them to some low value on accident. I think that was actually a known bug.
Also, go into Geforce Experience and disable it from automatically changing WoW’s settings, to prevent it from undoing any changes you make.
Some games and apps might experience lower than expected performance or stuttering on Windows 11, version 22H2," Microsoft confirmed on its website. “Affected games and apps are inadvertently enabling GPU performance debugging features not meant to be used by consumers.”
Pretty sure that’s the bug that was directly tied to the Nvidia Geforce Experience bug from a month or so back caused by the same thing: GPU debug features. Nvidia already fixed that on their end, assuming you’re up to date on drivers and GFE.
Still unaware as to what games are actually affected by it today though. From what I’ve heard, it mostly had to do with UWP apps and Xbox Game Pass games. Without any hard benchmark proof of before and after the update, it would be hard to say if that’s factoring into this stuttering bug in WoW. We’ve seen a lot of DXDIAGs here showing people still on Windows 10, where this Windows bug isn’t.
Yes you were right and appears the lowest setting was applied to foreground. I didn’t think to look there as last time when I had the issue at start of prepatch that that was unticked as normal and quite a few of the other settings couldn’t be applied by Geforce or if you clicked in the field while in game. Also I have Windows 11 installed as well.
Thank you.
Grats on actually helping someone without being the least bit rude about it. I didnt think you could do it…
That was it!! Thank you