Massive stutters with DF client

That’s if you’re using afterburner+RTSS. If you’re just using RTSS, with its “show own statistics,” it can do every frame. From within RTSS, you can go into its options and set the refresh period to zero for every frame.

When hard stuttering is occurring, you’ll see spikes that last for a handful of frames, sometimes longer. When microstuttering is happening, you’ll see the beautiful synth keyboard squarewave where it’s doing it extremely rapidly every other frame.

I’m not, I’m just not seeing enough actual proof other than “trust me bros” proof. Every single time there’s a new version of Nvidia drivers put out, on the Nvidia forums, you’ll see a million and one “zomg these brokeded my fwame waits! b4 update 3000fps aftr updte 10fps” posts. It’s no different than in vanilla WoW, every single patch you’d hear “Onyxia deep breathes more this patch,” followed by a bunch of trust-me-bro superstitious logic.

I went through and carefully tested the fix before and after, on four PCs, all of which, it fixed. Now that Blizzard has fixed the issue, by default, for players, the main differences in performance are due to people’s graphics settings being reset, from what they were before the patch, and people using bad addons that haven’t been fully updated yet.

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No fix yet?

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FWIW I just logged in and even in the middle of a heavily populated ORG my framerate is dropping as you’d expect but WITHOUT all the stuttering, there was a patch that went up before I logged on.

So something got changed, the stutters are gone which was the important thing for me.

there was a patch few mins ago… not sure if thats the fix… but looks like no… Btw this is also in the Beta dragonflight… been stuttering for ever since the release of it…

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Thats why i’ve muted a couple of person on this post. They are mad that the fix is not working for them. So they suddenly become IT professional rig testers. They have no actual experience.

Same here. I never used any of the suggested fixes here either. Just logged on today went to oribos and shazam no lag. Very happy this did not linger around until next major patch.

I think the update that just pushed recently has fixed it.

edit: maybe not

These are most certainly quick hard stutters. A few times a minute in the worst case scenario of doing laps in Oribos of spikes to anywhere from ~40-90ms, with more negligable 15-20ms spikes still more frequent (but still not microstutter, seperated by perhaps 10s each). Other than that a flat clean graph of 8.3-9ms. Not unplayable, but simply worse than it was before the patch.

I can try out that RTSS only mode for zero refresh period, but as long as the frametime calculation works how I believe it does now, where it is reporting the highest measured value during the graphing period (100ms), then there is no chance I will see -less- spikes, only perhaps see the large spikes separated into multiple very quickly back to back peaks.

So now you are adding unknown strangers IT experience to the things you are willing to make sweeping generalizations and shoddy conclusions about, with no data, I see.

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Idk. Something changed from yesterday to today for the worse. The temp fix with variable setting in config worked. But now it’s not saving and staying inside the config file so im getting the panning stutter in places like Oribos

I just had a crash to desktop while playing wintergrasp. Had massive stutters while in there for 3-4 mins before crash.

Nah it didn’t even push the band-aid out. I double checked on a clean second system the config file and the "SET GxAllowCachelessShaderMode “0"” wasn’t a part of the update just pushed.

I’ve run three systems one without the band-aid and one with and keeping the laptop clean to check for changes on updates. The only thing we’ve got so far is the config edit of "SET GxAllowCachelessShaderMode “0"” helps greatly but it does not remove it entirely you can repeat it by flying out fast in an area and flying back and maybe 3 or 4 out of 5 trips you can make the frames tank as if you didn’t edit the config file at all. None of this was normal behavior prior to pre-patch going live.

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The recent update (from the last few hours) has the value at a default of 0, which is the same as disabling it through the config/console. If it’s not set in the config it’ll use the default of 0.

If the issue persists, they messed up the fix or something else is going on (which for some people there definitely is).

Things seem to be quite a bit better as of right now. Ori laps with fast camera movement only drops my frames to 70ish intead of 30ish without the massive stutter spikes.

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Its def better. People still having issues might not have realized that the patch also reset all graphical settings. Gotta redo those.

I also have been doing laps around oribos and things are much better. Better, but not fixed. Since this fix came reasonably fast I wont be to hard on you guys.

Thanks tons for replying here!

It’s crazy no idea what to make of it as the system running the edited config file has much less issues of the extreme frame drop compared to the system running just the latest update. Maybe a new update will go out tomorrow during server maintenance but as of right now edited config = mush less occurrence of the drops, and current update clean config is a bit worse as far as I can reproduce.

Also should note none of my installs have addons as I didn’t want outside influence.

Not affiliated with Blizzard or anything, just stuck with the golden text. :smiley:

No idea what to make of that either, performance is such a multi-faceted thing it’s hard to tell what causes what exactly. Setting the cached shader cvar to 0 definitely improves the situation in general for many, but with a large patch like this there’s bound to be several other issues leading to the same decrease in performance. Hopefully they’re taking a really close look at it and aren’t treating the cvar disabling fix as a “case closed”.

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Well maybe blues will be drawn to the post more often because of shiny text color lol

Idk what else changed with patch if the patch default sets the cache shader to 0. Cause it made a tremendous difference last night, but today definitely struggling.

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I have the same settings i used in Shadowlands and still having frames dropping and a bit of stuttering.
It is not fixed at all like you say, but yeah, it has improved a bit.

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