Massive nerf to spirit mend in SL

Yes. I should have mentioned that. I was trying to eliminate as many variables as possible. so I wasn’t specced into Ascpect of the Beast. I also removed my neck for the calculations and remove any Vers corruptions.

Unfortunately, I couldn’t find the exact equation. AGI seemed to scale healing from 1.8 to 2.4, and I don’t think it’s linear. There are several equations on the internet, but they all seem inaccurate. Even SimulationCraft and wowhead has this formula for retail, but they don’t seem to line up with what’s actually happening:

${$m1+(($RAP0.6)31.0504)} plus an additional ${$m2+(($RAP0.6)21.0504)}

Of course, I don’t know what $m1 is supposed to be. It would have to be a positive number for retail and a negative number for beta from what I’m seeing.

Extended stats and SimulationCraft show this to translate 1 for 1 to Attack Power (wowhead shows it calculated differently)

Famdom shows this for RAP:
(Char.Level x 2) + Agility - 10

Famdom shows this for MAP:
Strength + Agility + (Char.Level x 2) - 20

Ranged Attack Power didn’t add up, but neither did MAP. or SIMC. Here are the results from all three methods of calculating Attack Power.

Retail Retail Beta
iLevel (without Neck) 444 326 160
Health Pool 428,600 331,000 25,100
(Char.Level x 2) + Agility - 10
Level 120 120 60
AGI 10810 7861 935
AP (Ranged) 11040 8091 1045
Versatility Adj 6.11% 1.29% 8.25%
Calculated Heal (RAP) 22149 15495 2139
Actual Heal (Tick 1) 27200 20325 732
Difference 5051 4830 -1407
Actual Heal Total w/ hot 117867 88075 3172
% of HP Healed Total 27.50% 26.61% 12.64%
Strength + Agility + (Char.Level x 2) - 20
Level 120 120 60
Strength 1497 1497 453
AGI 10810 7861 935
AP (Melee) 12527 9578 1488
Versatility Adj 6.11% 1.29% 8.25%
Calculated Heal (MAP) 25132 18343 3045
Actual Heal (Tick 1) 27200 20325 732
Difference (MAP) 2068 1982 -2313
Actual Heal Total w/ hot 117867 88075 3172
% of HP Healed Total 27.50% 26.61% 12.64%
AP = AGI
Level 120 120 60
AGI 10180 8317 935
AP 10810 7861 935
Versatility Adj 6.11% 1.29% 8.25%
Calculated Heal (RAP) 21687 15055 1914
Actual Heal (Tick 1) 27200 20325 732
Difference (RAP) 5513 5270 -1182
Actual Heal Total w/ hot 117867 88075 3172
% of HP Healed Total 27.50% 26.61% 12.64%

Two sets of gear in retail (both without a neck, Vers corruptions, or Aspect of the Beast) plus one set of gear at 160 in Beta. You can see the difference between calculated heal and actual heal vary quite a bit, but the Beta heal is A LOT LESS than the retail heal when I use the same formulas for AP.

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