Yes. I should have mentioned that. I was trying to eliminate as many variables as possible. so I wasn’t specced into Ascpect of the Beast. I also removed my neck for the calculations and remove any Vers corruptions.
Unfortunately, I couldn’t find the exact equation. AGI seemed to scale healing from 1.8 to 2.4, and I don’t think it’s linear. There are several equations on the internet, but they all seem inaccurate. Even SimulationCraft and wowhead has this formula for retail, but they don’t seem to line up with what’s actually happening:
${$m1+(($RAP0.6)31.0504)} plus an additional ${$m2+(($RAP0.6)21.0504)}
Of course, I don’t know what $m1 is supposed to be. It would have to be a positive number for retail and a negative number for beta from what I’m seeing.
Extended stats and SimulationCraft show this to translate 1 for 1 to Attack Power (wowhead shows it calculated differently)
Famdom shows this for RAP:
(Char.Level x 2) + Agility - 10
Famdom shows this for MAP:
Strength + Agility + (Char.Level x 2) - 20
Ranged Attack Power didn’t add up, but neither did MAP. or SIMC. Here are the results from all three methods of calculating Attack Power.
Retail | Retail | Beta | |
---|---|---|---|
iLevel (without Neck) | 444 | 326 | 160 |
Health Pool | 428,600 | 331,000 | 25,100 |
(Char.Level x 2) + Agility - 10 | |||
Level | 120 | 120 | 60 |
AGI | 10810 | 7861 | 935 |
AP (Ranged) | 11040 | 8091 | 1045 |
Versatility Adj | 6.11% | 1.29% | 8.25% |
Calculated Heal (RAP) | 22149 | 15495 | 2139 |
Actual Heal (Tick 1) | 27200 | 20325 | 732 |
Difference | 5051 | 4830 | -1407 |
Actual Heal Total w/ hot | 117867 | 88075 | 3172 |
% of HP Healed Total | 27.50% | 26.61% | 12.64% |
Strength + Agility + (Char.Level x 2) - 20 | |||
Level | 120 | 120 | 60 |
Strength | 1497 | 1497 | 453 |
AGI | 10810 | 7861 | 935 |
AP (Melee) | 12527 | 9578 | 1488 |
Versatility Adj | 6.11% | 1.29% | 8.25% |
Calculated Heal (MAP) | 25132 | 18343 | 3045 |
Actual Heal (Tick 1) | 27200 | 20325 | 732 |
Difference (MAP) | 2068 | 1982 | -2313 |
Actual Heal Total w/ hot | 117867 | 88075 | 3172 |
% of HP Healed Total | 27.50% | 26.61% | 12.64% |
AP = AGI | |||
Level | 120 | 120 | 60 |
AGI | 10180 | 8317 | 935 |
AP | 10810 | 7861 | 935 |
Versatility Adj | 6.11% | 1.29% | 8.25% |
Calculated Heal (RAP) | 21687 | 15055 | 1914 |
Actual Heal (Tick 1) | 27200 | 20325 | 732 |
Difference (RAP) | 5513 | 5270 | -1182 |
Actual Heal Total w/ hot | 117867 | 88075 | 3172 |
% of HP Healed Total | 27.50% | 26.61% | 12.64% |
Two sets of gear in retail (both without a neck, Vers corruptions, or Aspect of the Beast) plus one set of gear at 160 in Beta. You can see the difference between calculated heal and actual heal vary quite a bit, but the Beta heal is A LOT LESS than the retail heal when I use the same formulas for AP.