Massive Bugs!

This morning in a +11 Floodgate, the trash right before Demolition Duo contained mob(s) which snared and lasered players. Normally this shouldn’t be the case, and it was annoying/unmanageable enough to where it bricked our key (no Gnomes/Paladins).

A week or two ago in a +11 Dawnbreaker, after killing Speaker Shadowcrown, none of us were able to stay on the ground in order to progress the key, as the shadow/light interaction kept killing people. It didn’t properly get removed or whatever.

Also a couple weeks ago in both a +11 Priory, and a +11 Halls, the game itself lagged so badly that it was impossible to release, and the game wasn’t even showing up in task manager to exit. Upon restarting my computer, I was in the yellow dome where keys start, with no timer, all I could do was hearth.

This litany of bugs seems to be indicative of a broader decrease in quality which has been present since basically BFA/Shadowlands, where you had people like Ion saying things like “we can pull the ripcord,” and people like Preach telling him to pull it, and yet covenant restrictions weren’t lifted until WAY later. Currently, we see this sort of intentionally “anti-player” behavior via the increasing restrictions associated with Dinars compared to both Dragonflight and Shadowlands, as well as the timegating of crest caps until a couple weeks AFTER 11.2.5 releases. We also don’t have any Mage Tower appearances or even recolors available in Legion Remix, and the new DH Devourer spec on the horizon for Midnight looks EXTREMELY underwhelming. Usually we get a new class every other expansion, not just one half-baked spec, which basically steals existing names/mechanics, leaving other aspects of the game even more barren. It would have been much better if we (also) got another tank spec in order to better address queue issues, perhaps another “true” melee/caster hybrid, something the game has been lacking since basically Vanilla Shaman, such as a Shaman tank in Retail, ideally one which utilizes new earth-based abilities, as opposed to wolf-abilities like in SoD. The game could also use optional spell recolors, even if they’re client-side only, for every class/spec, so that more stuff is “playable,” as currently there are only one or two which actually look good enough to play, and they’re pretty old/boring.

Also, in the comments for https://www.wowhead.com/news/blizzard-aims-to-make-wow-more-approachable-with-combat-changes-in-midnight-378689 you have a LOT of requests to make Mythic raiding flex and/or for lockouts to be removed/reduced after RTWF/Hall of Fame. This is something I personally have been advocating for since the final season of Dragonflight, where Mythic raiding was actually impossible, despite multiple guilds/Cutting Edge players, as simply finding enough people to play at a particular time, and stay in a group past enough bosses, given the terrible lockout system, was too much to ask for. Midnight might address this problem a bit by having three different raids, so hopefully we keep getting multiple raids every patch going forward, and/or Mythic raid lockouts/group size actually get addressed.

Also, In the Midnight cinematic, the female Blood Elf’s face is scuffed and immersion breaking. The cinematic overall also wasn’t that great, same with the 11.1.5 cinematic, which looked rigid/janky. These were both somehow more immersion-breaking/more annoying/memeable than the 10.2 cinematic in the live game where Fyrakk was a blue and white textured cube, and all of these cinematics were somehow even worse than the pointless TWW intro cinematic where some Troll/Haronir was just dancing around, and a dwarf kept pulling a chain, and nothing happened. There was a TWW cinematic before that one, which was actually high quality, with decent music/graphical quality, where Anduin was crying, but even that cinematic degraded in quality once Anduin and Thrall said “but that sword was put there by someone,” when they should KNOW that that was done by Sargeras…