Mass crafting!

Let’s keep this post short and simple. We need mass-crafting. I’m making over 30k inks every week and it takes hours, not counting time to mill thousands of herbs and making hundres of scrolls and tomes.
I am not sure about other professions, but I am 100% sure they could use mass-crafting as well.
Please Blizzard, hear us out on this one!

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I fully agree. We should have mass milling, mass prospecting, and mass disenchanting. It is basically replacing one mat by anther one, and we already do it with smelting, creating engineering parts, etc… I see no reason why some of such ‘transmutations’ are allowed to be mass-made, while others do not. Makes no sense.

Mass Disenchanting would be tricky. Exactly which set of 5 green/blue/purple items in your inventory do you want to destroy?
Mass Milling and Mass Prospecting seem to already exist, though…

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There is also a glove enchant to speed up crafting all of those BFA inks.

I have it obviously, but when I make thousands of inks it’s not really that helpful. Plus, combine the time to mill the herb, make the ink, make the scroll or tome, it takes around 12/13 sec per tome which is ridicilous.

Should be a way to queue a bunch of items to craft, log off, and hours later they are sitting in your inventory when you log back on. Why should we just sit there mindlessly staring at the progress bar.

Now that is an interesting idea. Takes the boredom out of crafting without removing the time investment. Almost similar to the work orders in WoD.

Because /played. Tasks delegated to NPCs don’t count toward the almight Player Engagement metric. WON’T SOMEONE THINK OF THE SHAREHOLDERS!?!

Another option is to take a page from GW2’s book and drastically speed up the rate of crafting up to a certain point as you make more and more of the same thing.

True, but its not really out of the box like mass smelting, for example. There are a lot of ‘mass mat change’ like that, especially for the base mats like bars and herbs, skins and stuff. Milling and Prospecting produce base mats for the two profession - I just say they are treated differently. Why is ore-to-bar en-masse by default, but ore-to-gem you need to find some stupid recipe/whatever for (not a jewelcrafter, so not sure what it takes to mass-prospect.)

“mass” smelting is just like “mass” inking - create all, and it does as many combines as you have mats for. Mass milling and mass prospecting are like this too. What these have in common that regular milling/prospecting/disenchanting doesn’t is that the inputs are well defined. Mass milling dreamleaf is a different recipe from mass milling felweed. Regular milling/prospecting/disenchanting/enchanting is a single ability that can be applied to any of multiple materials, so for each use you have to tell it which materials you want it to use as input. (For enchanting, creating a scroll is common enough that addons frequently add a “make all” to do a bunch of scrolls, but I don’t think that’s part of the base WOW UI.)

But getting back to what the OP was talking about - they’re okay with the fixed-input recipes, they just want it to go faster.

I’m pretty sure that’s intentional. They want it to take time to make stuff. They actually increased the time it takes to make some items, like scribe lottery cards.

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