With SL launch looming on the horizon - there’s no hope for any meaningful changes to the spec design/mechanics/interactions. But anyways, I think I’d just drop several highlights on glaring issues of MM spec:
- Trueshot - still a lackluster ability, now that Master Marksman doesn’t give us free Arcane/Multi-shots - we’re drying up on Focus in seconds and have to cast lame and barely damaging Steady Shots during our “burst” window.
- Aimed Shot - still boggles my mind that a core ability in a kit of MM hunters has so many restrictions: you need to be stationary, long cast time of 2.5s, it suffers pushback from damage, it’s a primer for our core mechanic (Precise shots), chugs a third of hunter’s resource bar, and most of all - it has a bloody cooldown.
- Rapid Fire - as of prepatch it’s damage is pretty nutty when loaded with 5-6 related azerite traits, but once you remove them - it’s a worse Aimed Shot with 20s cooldown. Majority of hunter community disliked this skill since it’s inception, but Blizzard doubled down on it with no intention of making it an actually enjoyable skill. The skill is extremely bland, as a damaging cooldown - it doesn’t deal alot of damage to be called one, as a resource recuperating ability - it generates a miniscule 7 focus over 2 seconds. The only reason to use it is to fill the GAPING hole that is the wait time for AiS recharge. And for whatever reason - the cooldown is NOT affected by haste!
- Chimera Shot - introduced as a “two-target cleave option” it got promptly nerfed - it’s main damage was reduced and secondary projectile was nerfed by 50% on top, due to interaction with a legendary item that skyrocketed MM hunter’s dps in a 3+ target scenario, wich was understandable. Now the mentioned legendary was completely reworked and doesn’t interact with Chimera Shot at all, yet the damage nerf to secondary projectile still remains making it worthless as an option in general.
- Precise Shots - our core mechanic of empowering our Arcane/Multi Shots, prior to pre-patch it worked fluidly with our burst due to Master Marksman giving us one free Arcane/Multi every time we cast AiS. Now that interaction is gone and so is fluidity, the core mechanic of the class is a dps loss due to higher focus costs and lower focus gains.
- Severe downtime in rotation - it still remains, as you wait for your AiS to come off cooldown - your dps drops lower and lower, because your only dps-enabling ability is bound not only by a heavy resouce cost, but also a hefty cooldown. You end up standing like a bufoon shooting Steady and Arcane shots back to back, to keep a balanced 50 focus for an upcoming AiS that will flatline your falling dps meter for a few seconds, only for you to return to boring rotation of barely damaging abilities. This is the main reason I like to run L’n’L - those random procs of recharged, free and instant AiS are sublime.
I’m almost sure that this post will do absolutely nothing, since the beta feedback thread is filled to the brim with way more elaborate comments on issues and suggestions of fixing them. But every time I read new patch notes - I’m disappointed, prompting me to write this thread in frustration.