For this spec to do what it is supposed to be able to in order to succeed in arenas, it has to have a more robust CC toolkit. You went from bursting disorient, binding stun or wyvern, and trap, to now only having trap. More slows were added, and the range on bursting knock was increased, but this doesn’t really do anything to help the problem the spec has. You’re going to be slowed just as much as your opponent, and they’re just going to use a gap closer on your knock anyway.
For classes like mage and (ranged) hunter, mobility and control tools are a huge part of the matrix that makes up the overall survivability and efficacy of the class. You don’t live OR set up win conditions with just damage and slows. You were less of a prime target for melee last expansion, because when they’d go on you, you’d begin kiting back and using binding/bursting to put them in a bad spot while you run away to africa hoping they’ll chase, while your partner is then using his setup on the healer who has to now traverse the map, etc. Without those tools there to punish, there’s really no reason why one or two melee don’t just sit on you all game until you’re dead.
And supposing that the other team is not riding you - where last expansion you’d be positioning yourself to set up bursting traps on a healer, now you’re forced to try and run and selftrap with just a slow, which is unreliable and causes a lot of problems for your output since you’re now much more plant and cast oriented.
The immediate first step to a solution has been suggested here ad nauseum: change scatter DR to disorient. At the very minimum, this gives the hunter a reliable way to set up his own CC from mid-range. Ideally, you’d have more than that, because these types of specs need layers of CC (i.e. fire mage has nova, DB, spammable poly + shimmer), but this first one is critical. Any way you cut it, plant and cast MM doesn’t work without a robust control kit. The base damage kit feels a bit smoother, but it doesn’t really matter because the core functions that you need to be able to perform aren’t there.
17 Likes
Can we just have bursting shot become the honor talent, and get scatter baseline, no DR with trap?
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bump. Yes, this is something that should be looked at
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remember when everyone cried about MMs utility kit in legion so it then got pruned to hell in bfa while they then gave everyone in BFA except MM back all of their past utility. Feelsbadman
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Idk even with this little revamp MM just does not have the flavor anymore that it once had. I’m just giving up on ever enjoying mm again since the path they are taking it is not the path I wish to take
Wasn’t a major point of contention for the majority of legion. It was unplayable until 715, and got nerfed shortly thereafter.
I’m cool with scatter on the disorient Dr.
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Easiest fix would still be to change Scatter back to its own DR. I wouldn’t mind seeing MM getting Intimidation stun as a baseline to the WHOLE class or Wyvern Shot back.
Another thought would be to give Bursting Shot a 2 second stun (similar to ele sham, doesn’t DR normal stun) on primary target once he lands from the blast. All other targets effected would only be pushed/slowed as normal.
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Putting it on it’s own DR would be amazing. I suggest disorient so that it’s still putting other downline CC’s on DR after the trap which would limit the ceiling of your chains a little bit, but still offer a way for the hunter to set up by himself. I think given the fact that these two abilities are literally all you have, it’s probably okay for the scatter to not DR anything but I think disorient would be good enough too. One or the other needs to happen. Something else I think that could be looked at is an honor talent that trades a lot of the knock distance on bursting for a root. There are a bunch of possibilities if you look back at previous MM kits. Things like wyvern, freezing arrow, bursting disorient, etc.
I think pet stun might be weird as MM since you don’t really have much interaction with your pet. Since lone wolf exists, it would feel weird to have a stun tied to a pet that you might or might not be using in other parts of the game. Not that I wouldn’t take it at this point.
MM does need buffs but 12 seconds of instant cast CC every 30 seconds isn’t the answer.
2 Likes
I like the bursting shot / root talent idea. Would be useful for peeling melee as well. Binding shot I’ve always felt can be very rewarding if you place it well, but feels really bad if they don’t move to activate it
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Yeah I miss being able to use binding shot. Even as a root it can be good. You just can’t afford to not use postehaste ever.
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This.
Scatter needs to remain a stun, not a disorient, but trap can be whatever sap is.
Yup putting those 2 on the same row basically made binding shot impossible to choose. Even against double melee disengage mobility vastly outperforms the double root.
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Scatter is currently an incap. Sap and trap are both already on incap dr.
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If scatter becomes it’s own dr then they need to bring back old trap arming time imo.
Trap has travel time equivalent to what the old arming time was before wod from scatter range.From full range the travel time is approximately 2x what the old arm time was. I’m not against the idea, but also not sure it’s necessary and would be more of a change than just shifting dr because you’d have to reduce the travel time and change the behavior of trap, which would also screw sv, which is more designed around instant trapping from melee range.
I think disorient is a good middle ground, because it gives the needed setup, but also Puts another tree on dr for downstream follow up cc.
Thanks. Scatter should be a stun then.
I’d go further than that, and eliminate the range on trap - as long as we go back to sap not being a ranged attack either.