hello again my hunter friends. it’s been almost 3 months since my last feedback.
not much has changed till recently of which many fantastic changes have happened! that being said myself and many others feel there is still a great deal to be done with marksmanship (and hunter).
let’s look at the changes and examine the impacts and give a breakdown on what all these changes have done and at the end i’ll explain what i, and many many other hunters feel needs to be addressed.
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the biggest change made is chimaera shot talent now replaces arcane shot and gives marksmanship a unique gameplay option while changing their niche all from this one talent.
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secondary changes are steady focus giving 7% haste on double cast in a row, rapid fire being shorter duration, new master marksman is old piercing shots.
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anything else is irrelevant
- how does this affect marksmanship?
instead of having just single target and 3-5 target cleave, marksmanship becomes good at 2 target cleave, and with help from runeforges very good at 3-5 targets.
chimaera shot will most likely end up being the >only< playstyle “1%” hunters will be playing due to it’s power shift, and gameplay not being stale (near unfunctional)
rapid fire changes to be shorter imo makes 0 difference. it’s not a satisfying button to press and the focus generation granted by it is pathetic. it’s just something there to press if it’s off CD as second to last priority.
master marksman going from flat crit on aimed shot to old piercing shots (crits make your target bleed for 15% of the damage over 6 seconds) is a step in the right direction for opening talent CHOICE.
which brings is to the next part of the feedback…
what is still missing/lacking?
serpent sting being a longer duration but overall same damage is 100% pointless. it is still a dps loss to even cast (not even that you’re taking a weaker talent option). if it was applied passively it would completely shift the opposite way not only bringing back what many “ranged survival” hunters are starved for, but be viable in the same row of the first tier.
Lock n load… lock n load
oh deary dear. i’ve stated in my LAST feedback post that in order for lock n load to be ON PAR with volley just in SINGLE TARGET it would have be over 20% proc rate while also giving you a charge of aimed shot.
5% to 8% is in the right direction… one step at a time as they say, but in this case it would need to be an olympic sprinter to get on board with how utterly useless this slap in the face this talent is compared to what old lock n load was, and should be.
this talent should just be “aimed shot is now instant” and you know something hilarious? it still wouldn’t be as good as volley!! however many hunters would be overjoyed to take this talent in that variant.
- “Aimed” shot
aimed shot having to be stood still to “aim” at whatever we’re attacking literally makes no sense
at any level of logic
if an IRL human is capable of outperforming a GOD SLAYING champion of their class order hero of azeroth. (that can still use a gun/crossbow btw)
how is it we can fire 7 shots off in 2 seconds that can hit 5 other targets at the same time while running at full speed/falling/teleporting… but we need to “aim” while standing still like nothing else we do is being aimed?
if you look at ANY feedback to marksmanship… it’s inescapable to not read “casted while moving” or “aimed shot instant cast” because it is simply not hunter-esk in design, and NOT FUN.
there is the argument to be made that managing to find the time to stand still to get your casts off is skillful and performing the skillful tasks in game is rewarding. that is not the case at all with hunters. we’re designed to be the mobile (AT ALL TIMES; outside of ressing our pet if we use one) ranged physical damage dealer.
casted generator, hard hitting instant shots. that is the very essence of what marksmanship is and you can ask any hunter who played in tier 18 what their favorite marksmanship hunter tier was and it’s going to be tier 18 every time.
why tier 18? it made aimed shot instant and completely alleviated the burden of having to stand still while also still having a mastery that rewarded you for standing still; not punish you by literally not being able to play your class.
marksmanship in HFC (tier 18) did not do AoE damage. it was single target, and had chimaera shot for the occasional cleave damage, and barrage/trinket for AoE damage. nothing else was AoE and when you want to identify something for being unique and a very clear image of what that spec is meant to be… that’s it.
there was no “oh no my aoe is capped” or anything because it was F U N to play, and while simple in concept it had depth to it still. properly managing our 80% health threshold focus refund on aimed shot was core to performing well, but has been removed and split into 2 different “talents” while still not having a focus component to it is not fun, unique, or good design.
this is why i stress the issue that aimed shot not be casted or have charges. it is a core component to what made, and makes marksmanship what it is, and why so many other hunters also feel so strongly about how legion and bfa marksmanship has gone.
sidewinders in concept was great but it fell short and felt unsatisfying simply because it was limited in how we could use it. reversing the entire concept of a hunter from casted generator, instant hard to instant generator, casted hard is what made so many really detest it… to the point where they just flat out refused to use aimed shot.
SOMETHING THAT SHOULD SERIOUSLY BE NOTED
people literally made a marksmanship build that did not use a core spell to the spec out of hatred for it being casted!
thank you for coming to my bill and ted talk.
smash that like button harder than your step hunter developer stuck on 2 charges of aimed shot.