Marksman: What you'd like to see unpruned?

Chimaera shot
Glyph of Misdirection
Glyph of Disengage
I want my pig back, the way he was, a TANK.
WoD spells, talents, glyphs, abilities, pets and pet abilities. In short, I wanna go back in time…

1 Like

Have you tried to kite in arena? look at the ladders MM is not even a 1 percent of the top 100.

Change pet spec
All of the pet utility like spider root
Knock back trap baseline
Misdirect to pet no cooldown

In order of what I’d like

Kill shot.
Ms for lone wolf.
Armor pen.
Freedom for lone wolf.
Readiness.

2 Likes

Its not a good arena spec this xpac. But its a not due to lack of mobility.

Piercing Shots.

And just for MM, bring back Armor Penetration. I don’t know how, maybe a Mastery or something.

I’m not going to say that you are wrong because it is a complicated issue with several possible avenues to fix it but consider:

  • 55% of MM’s damage requires you to stand still and cast a 2.5s shot
  • It is nearly impossible to shake most of the melee specs once they get on you, even if you don’t cast that 2.5s shot at all.

These suggest your statement is incorrect; nevertheless, as I said the problem could be solved several ways. One of those ways, at least for a partial fix, is more mobility.

I should also note we have less relative mobility in BfA than in any other expansion except Legion, so there is that.

5 Likes

Having to standstill to do the only heavy hitting move we have is killing us when it comes to pvp and don’t even get me started on how lame precise shots and how overall weak rapid fire is. Melee can keep up with us even more now and it’s not fair at all cause even with posthaste they can still slow us and train us down lol. Plus the god awful long CD on cheetah for no absolute freaking reason. They could have atleast made it to where we are immune to roots/slows when we use it like wtf?

2 Likes

Chimera shot, disengage root, kill shot
…or…ideally… just revert spec back to mop and call it a day.

2 Likes

I’m torn on Hunter’s Mark. On one hand, I kind of like having the option to not have to spend a GCD every time I switch targets (at least for things that will last longer than 20 seconds). On the other hand, I appreciate how it lets you see a stealthed target.

I’m also torn on Chimera Shot. It fits really well in the BM rotation, and I feel it should be baseline for BM, but it was originally a Marksmanship ability. If they find an instant hard-hitter on a CD for Marksman I think it can fulfill the role of Chimera Shot without necessarily being the same thing.

Something else that bothers me is Careful Aim and Master Marksman. I feel they really complete the Marksman specs and as such they are effectively mandatory talents. I lean towards making them both baseline but then that brings the task of coming up with 2 more talents. I’m also not sure where Kill Shot fits in because I really would like to see it returned: if Careful Aim is baseline do we need Kill Shot? Should Kill Shot be a talent? Perhaps we should keep the >80% component of Careful Aim and let Kill Shot take over the <20% range?

Honestly, Double Tap and CTS also feel so essential I can’t imagine playing Marksmanship without them. One thing is clear from the way they handle talents post-Legion: it’s really hard to strike the balance between a talent that’s just worse in most/all situations and a talent that completes the spec so effectively that it’s mandatory and feels as if it should be baseline.

4 Likes

I love your post, it’s so true!

And again, kill shot.

3 Likes

My suggestions below here are sort of, off the topic of this thread(unpruning) and more cater towards new improvements. Possible ones…
(Several of the previous replies in this thread bring up perfectly fine examples of stuff that are justified to bring back)

For the current MM spec, I find that adding something to your Aimed Shot as far as utility goes, would be a good thing.
My thoughts landed on the Posthaste talent that currently affects your Disengage.

The specs(not just MM) has access to that talent that improves your Disengage.
My suggestion, is that Marksmanship should also have a baseline version of the Posthaste-effect built into Aimed Shot.
As in, every time you finish a AS cast, you gain the Posthaste-effect for 2-3 seconds.
Not as good as the actual talent, but it certainly adds to the fantasy of you as the ranger. You got that well aimed shot off, now for a quick escape to find proper safe ground to set up your next attack. And yes, it should include the removal of roots, snares and slowing effects.

If someone have already suggested this, awesome! I just haven’t seen it before.

On another note, for MM, I would want the spec to have a instant cast, hard hitting ability(that has a fairly long CD ofc), to be there baseline. Something along a version of Piercing Shot would do it.

It should work like this:

Piercing Shot
Instant Cast - 30 second cooldown - Cost X Focus
You fire a projectile at the target enemy. Dealing XXX Physical damage instantly to your primary target, as well as XXX damage to any enemies standing in between you and your target.
Piercing Shot ignores the armor of any enemies it hits.

Imo as MM I’d like to see the 100% crit chance on your next damaging abilty on your freezing trap target.

Standing still increasing your damage. With a slight change. It only applies to Aimed Shot so basically If Aimed Shot’s entire cast is done without moving it gets a damage buff + Aimed Shot can be cast while moving again but deals less damage.

Legion’s Freezing Arrow or Wyvern Sting.

I’d also would love it if they reduce rapid fire’s overall damage, let it scale with mastery and give us back Kill Shot with only one phat charge, with a slight change. It has a 1.5s cast but you have a 3-5s window after the target get’s below 20% health to use it. So even if the target heals above 20% you may still cast it within the time window.

I’d also love to see that talent hunters used to have where you and your pet heal every Xs while your pet it out. If not I’d like to see a passive where if you kill a target with Aimed Shot or this new Kill Shot you heal for 8% total health.

Absolutely HELL NO!

The best part about Kill Shot was that it was reactionary. If it has a 1.5s cast, it is no longer effective as a reactionary ability. An execute is only useful if it is instant. Careful Aim + Aimed Shot has proven that in spades.

Kill Shot was a perfect ability. Bring it back exactly as it was.

3 Likes

I’m sure you’d like MM the ways of old, it’s all you preach about. Unfortunately, the game and spec has been constantly changing wether you or I, like or dislike it. I’d love WoD MM back but here we are.

I’m personally ok with the cast time only if the perks I’ve mentioned are implemented.

The moment the target’s health goes sub 20% your Kill Shot becomes available to use for a few seconds regardless of health.
If you kill a target with Aimed Shot or Kill Shot you heal by a %.

If it doesn’t have these then sure it can be instant since it’s just a finisher.

Can’t tell you why they removed finishers from specs or from baseline but the 3 finishers left in game all behave the same with varying damage values. I’d like something that has built in utility, behaves different and still satisying to use the same way it feels when hitting a target with Aimed Shot at >80% <20% or a double tapped rapid fire.

This has nothing to do specifically with going back to what was and that is NOT what I “preach about”. I think an evolution of the spec over time is a good thing. What I am not OK with is the complete removal of fun and engaging FUNCTIONS and that is what I talk about often. What you are proposing would not return Kill Shots core function.

The old Kill Shot was both situational and reactionary. It’s function was to allow us to burst the instant someone was low. It was thrilling to see a low target (especially one that was not your current target) and take them out. That twitch reaction really felt “Hunter” and was fundamental. It is now completely gone from the spec. Your proposal removes that function; that is why I protest it.

Why? This has nothing to do with an execute. You either get the kill when its available or you don’t; that’s the skill. You want to make it more forgiving maybe? I don’t get it. I want to bring skill back, not make everything easy. Yuck.

Why can’t a thing just perform its function? Why do we need to add functions that have nothing to do with it and then nerf its core function in the process? That is HORRIBLE design.

We are hunters, let me hunt. I’ll heal up while I eat my kill over the campfire.

2 Likes

Yea, you preach it lol. Evolution of any game will guarantee losing something you have. Especially an on-going 15 year old game. I think it’s obvious what I’m proposing is exactly that, not returning it to it’s 1 and only “core” function.

Killshot was just Killshot. You see it light up you press it. Not that complicated. It was thrilling because most likely at that point the target is dead and it hit hard af. My proposal does not remove that function but builds on it.

If you play against warrior teams everyone knows don’t go below 20%. What ends up happening is CD’s and heals will bring their health back up and you lose access to Execute’s massive damage. With my change the moment they hit 20% you can still use it if they go above 20%. If you think regular Killshot is somehow more skillful idk what to tell you.

A thing performs the function you give it.
I’m assuming you didn’t know but Killshot healed you for 8-15% when you kill a target with it. It sure as hell wasn’t Horrible design then and it wouldn’t be now especially in current MM’s state.

i had the most fun in bgs with sidewinders and marked shot.i did so many bgs and like getting top dps with those talents.

my vote is sidewinders and marked shot.

Give me back my WoD MM spec…

1 Like

All traps back, buff traps, add timer back to compensate and trap shooter. Add kill shoot, some skillful utiliy, make mm the kite melee spec like it use to be. No pets pls on mm.

1 Like