Nobody is happy with how the marks tree works for PvP or PvE now.
LnL being gated behind steady focus or deadeye->serpentstalker feels terrible. Steady focus is now the best simming talent in that slot and it is a universally hated playstyle.
The new tactical reload talent is skipped in all builds. You took away an iconic ability that has been with this spec since its inception in BfA and replaced it with another dead talent.
Hunter’s knowledge has to be skipped to make a pvp build work. Hunter’s knowledge is also skipped in a lot of PvE builds. It is the type of throughput talent that you really want to take but can’t, and I cannot find another spec that mandatorily has to skip basic throughput talents high up in their trees to gain basic function of their spec. You have to take lone wolf to get to it, and you use a pet in PvP, which makes that lone wolf talent a dead point slot.
Bullseye gating the right side of the tree effectively prevents pvp builds that seek interaction between windrunner’s guidance and unnerring/calling the shots or even windrunner’s barrage and guidance without just flat out skipping trueshot.
The general lack of connections on the tree leave very little room for variation in builds as a whole. And the builds that work the best are not the best because they work the way that players want them to.
It just feels like everything else that had tree changes got something positive out of it and at least developers interacted with the people playing those specs while their changes were in-flight. These recent changes only make the marks tree more frustrating and the way you play the spec less satisfying. M+ damage tuning can be fine and the spec still feel awful to play. Doubletap going away in PvP is the equivalent to fire mage losing combust or windwalker losing SEF.