They said we were going to be compensated for the loss of our artifacts but so far I feel so... naked.
11/07/2018 07:37 PMPosted by VaikuuWell they would certainly have to change the name. It doesn't make sense to cast a spell named Mark of Aluneth when Aluneth was drained of its power at the end of legion.
Change Nether Tempest in to Mark's effect.
Same.
1)Wish we got to have more spells to interact with mana management thresholds (Big cds only castable at x% mana or lower or x% mana or higher)
2)Wish we had 3-4 options to spend arcane charges on, besides just barrage/ reworking nether tempest to actually be interesting/meaningful.
3)Wish clearcasted missles stacked to 3 again and scaled off mastery.
4)Orb baseline.
And of course, I want mark back. I wish it was like a 1 minute ability that was only castable at like 40% or lower mana, and dealt more damage based on how low your mana was. (So you were given an incentive to burn the rest of your mana into it or something)
Last I counted, Azerite armor traits are supposed to compensate for:
- Losing our artifacts
- Losing set bonuses
- Losing legendaries
- Not getting a 120 talent tier.
I don’t think Azerite armor effectively compensates for any of those, but it definitely doesn’t cover all of them.
Mark of Aluneth is the main thing missing from arcane. We have that burst/damage missing that Mark of aluneth could fit perfectly. I miss that game play, first time I took my mage 1900+ was as arcane now I’m stuck with fire (Which admittedly is fun but no reason arcane should be dead)
Im glad its gone, that garbage spell messed with animations and was irritating to reset after using it.
This should have been made baseline for us
The worst part is that Mark of Aluneth is exactly the spell that could actually make arcane fun again, that and a buff to arcane missiles, getting rid of clear casting and reverting missiles to how they were in Legion.