Many party buffs need to be changed to RAID WIDE

With the recent buff to warriors Rallying Cry, making it raid wide, and the announcement of 20man and 40 man raids. I think this is an issue that warrants discussion.

In TBC this problem was obvious. Having to have shamans in every group was ridiculous.

This problem is reborn into classic.

Some notable party only buffs-
Trueshot aura. MM hunters are under performing terribly, yet they bring this useful buff. This is diminished by its party wide restriction. Having to put a range only DPS in the melee group is poor design.

Wildstrikes- This is especially very frustrating. Excluding the space the feral takes, only 4 people can get this buff at a time. In this meta where boss armor is high we are further punished for taking more than 4 melee. Another example is ranged hunters who melee weave. Its even harder to slot them and they usually draw the short end of the stick on the 5th dps who doesnt get the buff.
Do you need to slot tanks in the melee group for additional damage and threat?

Additionally with ferals- Leader of the pack.

Moonkins- Their 3% spell crit buff is party wide. This buff benefits healers and caster dps.

Pally- Auras are party wide.

Warrior- Battle shout is part wide.

Spriests- Vampiric embrace is party wide. Do you want to slot your priest in a spot he can get 3% crit from the boomy? or take a valuable melee group slot so he can heal tanks?

There are plenty of good buffs that classes provide that are not hampered by this party wide restriction.
Some are debuffs applied to the boss where everyone can benefit.
Curse of recklessness. Scorch. Stormstrike.

Some buffs are just raid wide without restriction.
Aspect of the Lion. Fort/Int/MotW/ Rallying Cry.

Now this isnt a complete list of the utility each class brings to raid.
Some may argue that these buffs are classified differently. Thats fine.
Bottom line is these are utility spells that classes bring to the raid.
Everyone wants to benefit from this utility.

The party wide restrictions some spells have make them unhealthy for balance.

This is a very real balance concern.
You can see this live on SoD servers today, where rogues are struggling to find a group. Despite them doing great damage.
Do you slot a rogue, or a warrior who gives 95 AP to other melee?
Do you slot a feral? or a MM hunter?

I can appreciate that party wide buffs add some flavor to classic.
But the logistics are a nightmare. In 20 and 40 man raids, you suddenly need 2/3/4 of each of the party wide restricted classes listed above, or someone is getting left out and made to be the short end of the stick.
It will lead to stacking multiple of the same spec, and other specs being left completely behind.

I am sure there are under tuned specs ( like MM hunters) who will benefit greatly from all these buffs being made raid wide.
If some specs benefit to much, then they can be balanced from there.
Im sure there are players out there who make use of every buff they can get. And others of the same spec who dont get access to those buffs. As things are, when the balance changes come out, its not unilateral.

Aspect of the Lion is a fantastic buff and it is my opinion that many of the party wide buffs should be made to behave as it does. Before things get even more out of hand.

Make it easier on raid leaders to build a team of players, not a team of buffs.

11 Likes

Honestly this is a great idea. Something needs to be done before 20 mans come and it’s an issue even more

3 Likes

Was raid wide from the moment it was introduced in phase 2.

Definitely agree. Having a slot for one of each class/spec in a 20 man would be nice.

However it leads to a balancing nightmare. Do you balance around every raid having every buff? Or don’t and the raid is easy for a perfect comp.

No easy solutions for sure.

I stand corrected.
This and Lion are an example of “new” buffs added in a raid wide form.

This was a good choice and I hope to see more changed in line with this thinking.

i wish true shot aura was raid wide. I had to ask my raid leader to move me to another hunters group so i could snag his trueshot aura (I’m a BM hunter)

personally speaking as a fellow hunter (BM) I’d vote for a MM hunter for his aura but I also understand the importance of having a feral druid with the windfurry proc is just too godly.

I’d probably go with druid 9 times out of 10 as ranger hunters just are terrible right now :frowning:

doesnt really matter someone told me since warriors are so op, when we get to the 40 man raids, its going to be 36 warriors and 1 healer and 3 mages for the meta

Right now it’s not too bad with 10 player raids but yeah in 20 and 40 man if we’re gonna be forced to pick and choose what classes/specs we bring then I would like certain things like auras and shouts to be raid wide so we can focus less on putting together the right build and focus more on just getting people into the raids.

Dont forget to add trueshot aura to raid wide list.

This seriously needs to be changed or 20man raids are dead on arrival.

Raid wide buffs would be so welcomed.

Honestly, where is the consideration for raid leaders and guilds?

Our roster size is doubling next phase.
Is it honestly healthy game design to have to recruit 1 ferals for every 4 melee dps? 1 Boomies for every 4 casters?
MM/War/Feral for every melee group? ECT ECT ECT.
Party wide buffs are obnoxious.

Goodluck being a rogue, or whatever non meta class next phase. I wont be able to take you because theres not room.
This is honestly a bigger problem in 20 mans. Bringing 1 of each important Utility is reasonable. 1 per 5 players is insane.

Recruiting and maintaining a stable roster is a lot of work. Especially if you want to be competitive. Or If you just want to enable players to have fun giving them all the buffs then need to do well.
Please change this for the better.

1 Like

Agree 100% with everything you said, with how many buffs there are and the fact that the new buffs are raid wide while the other stuff is still limited to group wide is frustrating for comp, and just doesn’t make sense. Hopefully the SoD team sees this and adds something to change it or just changes it.

This is very important. Please blizz

I agree, nerf paladins blessings to group wide.

lol. or just get another warm body. if you want to min max, that’s on you.

Solution, Bring more Druids.

Problem Solved.

party buffs is very classic and should stay

These horde players dont care because they have 3 shamans in every raid.

But you need 4 shaman for every group to have totems.

I don’t know how to tell you this, but Sunken Temple is not going to require that. If you want to be a guild that requires a min/max party set up then go for it but don’t complain about it.

Besides alliance have significantly less issues than horde going into next phase. The enhancement shaman meta for a party comp is gonna be straight up dumb.

Enhancement shaman fully buffed would be a party of warrior for attack power, feral for melee crit, boomkin for spell crit, and warlock for spellpower.