What are you talking about? We’ve had world quests since Legion, and those have always awarded player power, if in no other way than AP. We’ve had emissaries since then too. We’ve had daily quests in nearly every patch since then, and most of those also awarded player power (ex. essences in 9.2, corruption resistence, and corrupted gear, in 9.3, Argus dailies unlocking and expanding the NLC, etc).
Dailies that reward player power have been a part of this game since like TBC (when they first made heroic instances, and put them on a daily lockout, waaaaay before queuing existed).
Yep. You’ve got to make the choice as to what is worth it. Just because it’s there doesn’t mean you must do it (I mean, unless you want to, but that’s your choice). If you need the game to stop you from doing something by literally not letting you, you may want to try on the concept of self-control.
It’s really simple: is the reward for activity X worth the effort and time needed to complete X?
For your main, the answer is probably, assuming you play in reasonably difficult content. For alts? Depends on what you do on your alts. If all you do is run WQs, maybe the odd mid-range key for the weekly vault, and maybe off-night normal or heroic raids, does it really matter if they have a bunch more sockets in their gear? Is it worth the effort?
That’s the question you have to ask yourself. This isn’t a “it’s there, thus I must do it” thing. This is a “it’s there, do I want to do it?” or “it’s there, is it worth the effort to do it?” thing.
This I think is where you’re confused. There’s nothing mandatory about it, unless you’re in content that actually demands that level of optimization. If your alt is not running progression mythic raids, higher M+ keys, or rating-pushing in arena or RBGs, there’s nothing even remotely “mandatory” about it.
Now, the daily content is, quite obviously, intended to habituate playing the game. You may find that deplorable, but that’s been a fact of MMOs for decades. In fact, WoW if anything is lighter about it. The entire point of dailies was to prevent you from grinding endlessly. It places a cap on the amount of progress you can make per day. Yes, that also comes with a relatively soft floor, if you want to optimize progression (but again, not mandatory, especially on alts). But the alternative in games before WoW was literally spending 14+ hours per day grinding, because it could always help you.
Heck, even the first few years of WoW were that way. Argent Crusade rep had no gating on it, nor did most other reps in Vanilla. It wasn’t until TBC that they came up with the concept of dailies, specifically to avoid the “must always be grinding” issue. It gave you a concrete checklist of things to do during the day and then you were done. That’s since expanded to weekly things as well.
Or would you prefer they go back to the old method, where you need 1000 times as much rep and Stygia to get anything, but there’s no cap on how long you can stay in the Maw? You could grind there day in and day out, and if you put your mind to it, hit Exalted with her in a day.
I even had a raider do that back in WotLK, she applied to the guild and hadn’t even started the Sons of Hodir rep grind (which was the only source of shoulder enchants in that expansion). Well, that rep had dailies, but it also had an ungated repeatable turn-in for tokens dropped from mobs in the zone. So she stayed up all night grinding and got exalted by the next day (ya, we accepted her).
On the other end, the alternative is for your alts to literally have nothing to do at all. Let’s say all of the daily-lockout activities were completely unnecessary, or in fact impossible, on alts. So…you log into your alts once a week and then ignore them.
Ya, that sounds fun.