Manari Moggery! Forsaken Fancies! Kaldorei Kostumes!

With the Heritage Quests and new skins/hairstyles/tattoos available, what have you made your characters to look like?

El Boi here’s rocking a fairly basic Mog, but I appreciate the Void-Cores scattered around, held in place with golden framework on a robe of fine purple silk, a reminder of the wealth and power he once held … and the dreadful reminder of all he’s taken under the banner of the Legion.

Follow the strongest, that is the Legion way … and Azeroth has defeated Sargeras himself, making this world and their people the strongest of all.

At least for now.

3 Likes

My backstory with Dinaah involves her being one of the defenders who stayed behind to allow for Velen and the future Draenei to escape Eredath on Argus. She was captured and eventually corrupted and turned. Her armor and weapons, much like her, have been imbued and transformed with fel energy. As such, I utilized the fel version of the armor worn by the ghostly defenders in Eredath and then added fel corrupted versions of the shield and mace that best fit with things.

2 Likes

Greyah’s outfit has been the same for years. Barrens-militaristic-chic, with a hint of shamanism.

2 Likes

I do wish we’d gotten graphically updated versions of Wrath Tier in Shadowlands, rather than … whatever the hell most of the raid tier was.

I wanted to take the Heritage mog for the Forsaken and see just how far I could take it using as much Undead/Forsaken/Scourge-looking gear as I could. A Forsaken that’s not adverse to a bit of Blight dipped into their hollowpoint shells and sealed with wax for an additional bit of pain, who has come to revel in the strengths of Undeath, and spits on the Light for what it did to them despite a lifetime of loyalty and worship.

Not entirely sold on the gloves and boots, but finding big, bulky mail items that color/theme match the rest of the mog and don’t, for some stupid reason, automatically have my boney little toesies poking out is a nightmare.

3 Likes

I’m mogged as a Knight of the Brew in celebration of Brewfest!!

2 Likes

I love how the scarf, belt, shirt and boots all match and contrast nicely with the rest of the mog, and I adore how the bronze trim on the belts and boots matches up well with both the jewellery on your neckticles and on the barrel on the end of your staff.

Khunak here just rolls around in scale armor with some gemstones implanted that are the source of some of the more mystical :cow: :poop: that Hunters can pull off these days. Also contrasts nicely with his skin-tone and pays a bit of homage to the lost homeland of Quel’thalas in a few places.

1 Like

I just wanted to be a sexy devil.

2 Likes

Love it. The horns look a little off compared to the rest of it, but definitely looking like a He-Man Villain there.

Wanted to make a classy 'Lock who wears his Soulstone like a piece of jewellery, and pay homage to his Goblin heritage. I think I succeeded this time.

Well, I was happy to mix up this old pandaria challenge mode armor with some of Archimonde’s signature pieces for a Man’ari mog. I was never a fan of the original helm and shoulders for the CM set - too big and bulky. Since the Man’ari skins lack the fel scarring that the NPCs have, the green on the robes (sorta) makes up for it, haha.

As close as I am ever gonna get to a Broken unless I start bodying people at Acti-Blizz and program the Allied Race into the game myself.

So Naaru-be-darkened shiny though …

Very dumb question but I haven’t been playing for awhile: if I boost a character to 70, will the Man’ari quests be available to me, or do I have to play through the Dragonflight story to unlock it? Is there any other prerequisites to unlocking it besides being 70?

WoWHead is saying the only requirement for the quest chain is being level 70.

You can pick the quest up near Stormwind Keep or The Barracks at Valley of Honor, Orgrimmar.

1 Like

Nice, thank you!

I seriously cannot recommend the Manari questline enough, it opens up so many plot-holes and lore opportunities for the Draenei Players, and adds a lot of depth to the Legions generals and commanders other than “I stroke myself with the ashes of a world full of orphans to completion every night.”, and does play on the who angle we learned from Chronicles and on Argus, that Archimonde was the original Legion plant on the world, and Kil’jaden only signed on because he thought he’d be saving all of creation, and then learned that not only was he instead going to be its destroyer, but he couldn’t flee without either A) being destroyed by the addictive Entropic energies Sargeras had threaded into the Fel and B) allowing his beloved Argus and the millions of his people who had managed to survive infusion of the Fel with their minds and souls relatively intact to the sadistic whims of Archimonde and the other Legion generals.

For the topic of moggery? I wanted an ex-Druid who had lost a lot of things during the Chaos Wars, including his connection to the Wild Gods because of a lingering Fel infection that stemmed from the loss of his left hand. Ended up looking alright, and I finally got that damn Fel-blade from Zerith Mortis a few months back, so eventually dusted the boi off and have been grappling with what a Demon Hunter does without the Legion constantly threatening the world he gave everything to defend.

“Oh, we have Portals that connect to Argus? Oh, The Legion is rebuilding? Oh, the Army of Light needs help keeping their outposts on Argus safe? Well, Greatfather Winter came early this year …”

3 Likes

I agree so much. It was a really well done quest line, and made me actually faction change my Forsaken Priest into a Manari Draenei now. I am excited for the new RP direction worthy of exploring.

Since the Thread’s firmly derailed at this point, I have no more reason to restrain myself.

For the Forsaken, Ren’dorei and other Goths of Azeroth.

Honestly, I’m not certain if we can consider the Manari skins as actual Manari Demons or just one of those ‘it was this way all along’ retcons from Blizzard, and Eredar had skin-tones ranging from greys to blues, reds and purples. Might just be the genes that expressed red melanin in the skin were also tied to other genes that gave the unlucky Eredar still trapped on Argus to survive the planetary Fel-infusion process.

We never saw any red Krokul, so maybe whatever gene is tied to that also acts as an adaptive mechanism for mutations, like what the Fel produces in most subjects. Considering the bulk of Draenei had purple, blue or gray skins, that would imply either a nocturnal lifestyle (camouflage) or that Argus had an unusually strong sun or something wrong with its ozone layer, resulting in the necessity of darker skin tones via melanin to protect against skin cancer and increase heat resistance.

More interestingly, many copper-based elements turn blue when combined with water and oxygen, and thus Draenei might have copper-based blood, resulting in their unique blue blood. Moreover, copper-based blood, known as hemocyanin, is commonly found in invertebrates and aquatic creatures, being more effective at transporting oxygen through the blood-stream and organs in low temperature, low oxygen situations. This could mean that Draenei evolved from water-based organisms in aquatic, arctic environments, and it would also explain the bulk of their males, given that in colder environments, the larger the body-mass the harder it is to freeze outright so long as the body’s core temperature remains the same.

This does cause some interesting problems once they left an aquatic environment, so we can assume that either Argus had a very low oxygen quota in the atmosphere, allowing the Draenei to out-perform rival or competing species who may have possessed more familiar hemoglobin blood-types, or perhaps the native species of Argus never incorporated iron into their cells, instead using a more abundant copper source instead. One of the reasons we have hemoglobin-based blood is theorized that life began around underseas vents, and on Earth, that translates into sulphur, zinc and iron being the more prominent metals and minerals found in samples dated to approximately this age in Earth’s progress.

It would also explain why the Draenei were this ‘Golden Age’ society. Hemocyanin is great for oxygen transferral in low oxygen density situations, but under-performs against hemoglobin in high oxygen density situations, so while the Draenei were still able to outperform rival species and predators, their energy levels would have been very low, meaning inter-species conflict would have been mostly display-based, or endurance-based, rather than the outright violence displayed by many mammalian species. This would have carried over into their evolution as from a species into a race, and we see it in Jed’hin Tournaments, where the basic move-set is grappling and head-butting, and tail-strikes and kicks are generally only permitted in high-level matches between skilled and experienced practitioners of this ‘ancient’ and ‘spiritual’ art. Furthermore, the Jed’hin restriction to be generally practiced only by males due to the necessity of having the bulk, physical endurance and the thickened cranial crests to survive the bone-shaking impacts of two massive Draenei colliding together, can possibly be traced back to old proto-societal contests for social dominance and control of the herd.

But how did they turn from sluggish quasi-aquatic creatures into the very active, intelligent and speedy people we see today?

Well … I’d argue they don’t have just hemocyanin as their blood-base. I’d argue that they also have nitrate, cobalt or sodium (salt is a metal, and I will smack somebody if I have to argue this point again!) as well as bacterial mechanisms in their lungs to help metabolise the process even further, resulting in a complicated immune system and biology, and also explain why they could jump world to world and have few issues, because their respiratory system can handle a wide range of oxygenated atmospheres with little issue as a result. High oxygen content, the nitrate/cobalt/sodium component kicks into gear and takes over. Low oxygen content, ye olde primitive copper-based part of the blood streams takes up the slack.

When we add magic on-top of all that, and the God-knows-how-long the At 'Amal Crystal was influencing their evolution, both physically and socially, I just … :raised_hands: give up, I guess.

And that’s the end of my tangential ranting, carry on.

1 Like

Thanks.

I hate it.