Why the arguments about whose responsibility it is to call for CC? This goes beyond the scope of the OP’s question.
If a player has played for a long time, they’d probably use CC w/o being asked (I’d hope). If not, the group leader (tank or otherwise) should be informing the group, as they go, about who to CC.
If a tank is getting chopped to 5% in under a second, the pull is too large for that tank - period. CC must be used.
I’d say the issue, for now, is that many groups are being formed with minimal, if any CC in heroics. So the tank pulls 3-4 mobs, is getting wrecked by them, so healer is pumping out so much healing that (according to the threat meters) they are outpacing most of the DPS in threat.
Give it a bit more time, and we will see that every heroic group with a standard tank (no raid gear) is going to bring 2 hard CC no matter what. It use to be very difficult to join groups as a dps without a CC, and I assume it is going to go back to that again as more and more people find out that they can’t just walk through heroics in a pug.
Not if it does not heal actual damage, if the tank is full it causes zero threat, and of course if its healing damage then its not prehealing, its just healing. the concept of prehealing is wrong, now healing too early can happen, before the tank has established threat, or during a LOS pull. And yes that is healer being too quick on the gun.
This is what I was calling pre-healing, similar to what I would call pre-DPSing, when the DPS starts going HAM during a LoS pull, and actually messes up the pull.
Not sure what the correct term is then, but it seems it isn’t pre-healing pre-dpsing.
Healing or DPSing prior to the tank finalizing the pull. What’s the term?
Yep, assuming that you aren’t over-geared for the Heroic & trivializing it, you need decent CC and/or a good dps/healing hybrid who can split & cushion the healing threat/burden on certain tricky heroic pulls. We did it both ways back in the day.
Threat reduction talents & abilities are also your best friend when you are doing Heroics without the over-gear crutch.
It’s usually a Tank gear thing but this is also another example of the wide gap between Pally Tanks and Bears/Warriors.
Not only does a Pally have better threat against 3+ mobs but Spiritual Attunement means all healing is giving them mana return which also generates threat. That means big heals on a Pally aren’t as problematic as they are on a Warrior or Bear.
Sure. And yeah, the best way to prevent DPS/Heals from pulling threat before establishing it is to go balls out. But, sometimes you want to LoS pull to avoid pulling multiple groups, etc…
Just saying “Solve this problem by compensating for others being bad” is fine, but it doesn’t prevent others from, well…
It’s almost certainly your tank’s problem and not you. I’ve cleared every heroic on my holy paladin and there are times (OHF) where you have to spam heals because the mobs can legit 1-2 shot your tank with a big melee or spell while also having heal debuffs… Otherwise, your tank should not even sniff 5% hp on a well CC’d pull or a typical set of mobs in most heroics. I tend to get bored on most pulls tbh.