It’s not my opinion. It’s literally why the devs designed water to take that long to refill your mana. They’ve said as much
/deep breath
No… I’m not gonna say it.
No this is just a poorly disguised troll. That’s all.
Not gonna tell them to go to Retail.
Get help…
People who think drinking increasing social value in the game are hopefully lost in a classic era cult of nonsense and not worth trying to reason with.
I have played this game since open beta of vanilla and people are no more or less social with faster recovery time. People in pugs infrequently speak beyond minor interactions and vanilla’s design that is extremely focused on pointlessly wasting our time when we’re trying to play never changed this and will continue to not change this in any version of the game they try it in. People speak as infrequently in every classic version when doing dungeons as they do in RDF groups in retail or WotLKC or any other version of the game that had queued content.
Anytime era players bring up socialization as an argument it’s always 100% a lie/fantasy.
this is something I could get behind
cheap rage potions say whaaaaat
its reduced by level based resistances tho
this sounds like the dnd short rest conundrum
What’s that?
Get more spirit.
Mages, at least, currently don’t have any ability to let them regenerate mana in combat, so this doesn’t help.
Quite mind-breaking. Almost as mind-breaking as the fact that with your subscription, you can currently play:
- Classic Era
- Classic Hardcore
- Classic Hardcore Self-Found (in a few months)
- Classic: Season of Discovery
- Wrath of the Lich King Classic (which will soon become Cataclysm Classic)
- Dragonflight (which will soon become The War Within)
-and yet the demand is to change one of the versions that is intended, per the words of the developers, to maintain the spirit of Classic. You can change the players, their expectations, their preferences all you want; that doesn’t mean the game that is supposed to have a very specific spirit to it, mechanically, needs to be changed to cater to those who don’t care for it mechanically, especially when there are other options provided.
Trying to make it simple: In D&D, you recover hit points and spells by sleeping for 8 hours - long rest. In 4e and 5e, you can recover some hit points and a limited amount of power by resting for 15 minutes(4e) or an hour(5e) - short rest.
Your question was about “[mixing] a class that has this ‘management’ mechanic with one that doesn’t”. In 5e, some classes and sub-classes are designed to use up a bunch of their powers in one encounter, then take a short rest to get back a significant portion of the spent power, while others get very little back from a short rest, being intended to stagger their spell/ability usage throughout the entire day, regaining everything during a long rest.
The “conundrum” here happens when people with poor social skills play a cooperative multiplayer game with different expectations and preferences, and put their individual enjoyment not just before the enjoyment of everyone else, but completely disregarding the enjoyment of everyone else.
At least that’s what it is in D&D 5e. It’s not too similar to drinking or managing mana in practice.
This concept in MMORPG design predates WoW, you hear the same talking point among the EverQuest and FFXI crowd as well and it clearly was an integral part to the design of early MMORPG games which people derived a level of social value from if so many people can clearly remember conversations they had during downtime.
When people have more opportunity to conversate, more conversations happen. That’s simple statistics and pretending otherwise only discredits you. Of course I can only speak anecdotally, but I can say with confidence that I know the names and personalities of members in my guild in the Classic Era servers and in SoD better than I have in Retail WoW since… At least Cata.
Is it dated game design? Yes.
Is it in conflict with the way most players will choose to play the game? Also yes.
Is there some intangible, inexplicable reason why people are yearning for “Classic” version servers of their games across the MMO industry as a whole among many titles? There clearly is, and it’s succeeded for long enough now that I can confidently say there’s something else to it beyond just nostalgia.
That’s the real “Discovery” Blizzard and the rest of us are trying to find out this Season.
Physical damage metas always make playing a caster feel worse, because most of the people you’re going to be playing with won’t have a mana bar or won’t necessarily need to constantly use mana to do damage (damage comes from auto shot, etc.). They aren’t going to wait for you to drink.
Spell-cleave metas with paladin tanks, on the other hand, are awesome, because everyone blows all their mana aoeing down a huge pack, then everyone stops and drinks together.
I’m so tired of these babyrage tantrum posts of “CHANGE THIS INTRINSIC THING TO THE VANILLA GAME OR I QUIT.”
Just leave. No one cares.
Obviously people care because these threads keep popping up. Telling people their opinions aren’t valid adds nothing to the conversation other than just being a return-tantrum.
the mage trade off for being able to do obscene levels of mob pulling and aoe damage.
It’s like playing COD and complaining someone is shooting you. Or a strategy game and doing no research and complaining you’re losing.
It’s an old school MMO. Don’t like it, play the modern version.
It’s an old school MMO. Don’t like it, play the modern version
The whole point of SoD is to mix in a bit different. Mages extreme use of mana is incredibly outdated and not fun.
The whole point of SoD is to mix in a bit different.
The point of SoD is to give Classic Era enjoyers fresh servers to replay the game in a different way.
Changing the mana is too far of a deviation.