Mana rift FTW

Easy wins. DH so OP just mana rift the healer for the easy wins.
How can 1 ability be so broken?

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Is there no counter play behind it? If you’re referring to the arena tourny, I think people have been letting DHs get away with it too much.

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DHs have way to much mobility to go with mana rift. Its OP

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can play relent and hope they don’t have enough haste or meta up durng it to go off before you can move

This game is such trash, 1 ability on CD wins a matchup.

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If you ask every 1500 DH they’ll say yes there is counter play just move out of it (same with every 1500/now glad destro who say just line it)

On paper there is but sadly it doesn’t play out like that, needs to be removed

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There is legitimately no way to dodge it if the dh knows what he’s doing. Even Relentless doesn’t let you dodge them if the DH has any understanding of how to play the game. It is an awful ability that just puts every time on a timer. I also really hate how even if it has a high fury (50) cost DHs pretty much sit at fury cap all game anyways. There isnt a large damage trade off for the DH for pressing it at all.

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This isn’t the first time mana burn, and healers going has been a thing in game.

Priests had mana burn previously.

Just stop complaining and learn 2 adjust.

There were ways around that, such as interrupting it, lining it, swapping to the priest so he couldn’t cast it, grounding it, etc.

People like you are so bad at using the lump between your ears that it’s a disgrace you even get to speak.

Sorry, I shouldn’t be so mean to people who have been victim to such a horrificly botched lobtomy.

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Anyone can look at the stupidity of the series this post was made. The two dps are virtually invulnerable, the rsham has AMZ/Dark/TrinketLink if they go him. It’s just gross watching a team run at a healer and mana burn off of cd while the enemy team needs 10+ minutes to get the dampening needed to kill a DK/DH or Rsham. Cdew is probably doing 1/10000th of the healing rubcub has to because DK/DH passive tankiness and self-healing.

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Problem isn’t really their mobility imo but just their innate tankiness. You just can’t punish them for doing stupid things like running far to stun and mana rift.

What makes DKs hard to kill? DS costing rp doesn’t slow them down?

Death STrike self heals is OP by a tad to much. I wouldnt nerf it into the ground but a small nerf wouldnt hurt. Maybe 8% or so

Ohhhh man you buuuurrrrnnned me…

Afaik, it’s 10% minimum and 35% cap. That’s too much, or are there talents that buff it?

My goodness… I do not think I’ve ever seen such an insanely destructive post on these forums. Not since MOP. anyway. Well played.

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The % never got tuned down since the mana nerf. It is still tuned for old mana %

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DH baseline mobility is that of an engineer using rocket boots and glide. I know you can’t use those perks in rated pvp but I’m using it as an example (an actually verified one). Seems about right, I guess.

You guys talk like your 1v1’ing a DH as a healer. Yea… its good, is it “OP” ? not at all. How often you see a hpal or rdruid go oom? EVER? Dont come here just to cry about 1 ability. Figure a way around it, or think of something that can be done, just dont come crying when there is soooooo many things wrong with the game.

this aint it chief

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