The heads got alot of work, and look alot better. It seems this is where 90% of the work went.
The bodies not so much… There’s still room for considerable improvement:
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The male worgen still have screwed up animations. Like, look at the sitting animation “SitGroundDown”. The ankles bend backward. Can also be seen on “SitGround”
The elbows and knees still bend with “twisting”. The elbow looks alot better with the faster weight transition. The thighs are still pretty bad. Look at “Meditate” to see it… basically, it seems like the twist bone should be used, but weighting altered to be high along the top of the thigh nearly all the way back to the waist to make it look better… the transition should be very short along the top and longer on the underside. Twist the thighs legs into position instead of rotating the whole leg.
Though the elbows are better, the shoulders still have the problem in full… look at “MountSelfFall” The twist + bend causes the bad motion.
They still have the rigid-set hips. This didn’t used to be so bad, but was made much worse in a temporary fix at the start of legion to ‘fix’ the belt warping at the expense of making the animations poorer. It also put the waistline well above the navel (grandpa-pants). This is, for some reason, the thing that bugs me more than anything else. It screws up the looks of alot of transmogs with the very-highly-placed waistline.
It was inexplicably not fixed… Look at the “ParryUnarmed” animation to really see this… look how the hip actually bends backward and up. That whole placement of the material groups and it’s rigidity makes the waist look foolish. Other ones that desmonstrate it: “UseStandingLoop” , “EmoteChicken”
The “lateral” version of this problem is in “AttackOff”.
To see the waist-line height placement problem, look at “LocSpellPrecast” or “LoadThrown”. Look at where the leg actually bends, then at where the waistline and belts of armor is going to be… it’s way off.
To fix that ‘overlapping’ chest problem, the weights of the vertices under the pectorals were added to a bit. Basically, just more of the chest bends in a curved motion so that they don’t ‘fold over’ as much. It actually works decently… it causes the problem of the ribcage ‘bending inward’ when the spine curves, but it’s not that noticeable. It looks better than the old model I think, at least.
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Basically, it’s alot of work on the heads (The most painstaking, yay!), new textures, and the running and walking animation got updated. The body still needs alot of work. Maybe the body hasn’t been finished !