Even as an animator, It took some focus, as I never play male worgen, but I see the difference. When an arm goes back + up, it stays there for a moment, giving the whole animation a more realistic running “bounce” look. In the current animation, it goes forward immediately with no response like that.
It’s also one of Disney’s 12 principles of animation: anticipation.
This side by side comparison is great. I don’t play worgen but I love you used a DK so I could see the difference in the eyes! I’m really liking that change.
I’m happy for you! I see it a touch in the arm movement but as a non worgen player it’s not something I would have spotted. Thanks for sharing
I was really hoping they’d tweak the females too, they seem to run with their heads so far forward I don’t know how they keep from falling on their face. Don’t get me wrong, I love the new models and I feel they’re superior to the old in every way, but if they could make tweaks to the men I’d hope they could do it for the women as well.
This is definitely a step in the right direction. However, male and female worgen “Run” animations are still too stiff and artificial, even after this recent change. There is a only a small amount of bending in the joints, and the acceleration of each step is too high, which causes the character to look like a rigid toy instead of a intimidating living creature. In both cases, the character appears to be gliding across a low-friction surface.
I truly hope a similar tuning pass is applied to the female worgen model. I feel that the model itself turned out very well, but the new running animation has been the most frustrating change I’ve experienced in my time playing this game. A variation of the “SwimWalk” animation (viewable on the WoWHead “Dressing Room”) is much more believable than what is currently in-game/on the PTR.
Fixing the male and female “Run” animation is absolutely the highest priority, but I am also incredibly unhappy with the new, reimagined versions of the animations “ReadySpellOmni” and “SpellCastOmni”. Both of these animations are used when a spell like Vampiric Touch is cast. I feel that it was an extremely poor idea for Blizzard to implement such polarizing changes for the new worgen models. I wanted my characters to remain the same after the model update. Blizzard’s forceful reimagination of important animations (with no way to opt-out) has been an extremely unsatisfactory decision. For passionate players, there should have been an option to use old animations, or to even to use old character models.