Making windfury mean something again

I’ll get right into it. Starting at Pwave talent, get rid of it and replace with a talent that makes “Windfury ignores armor” or at least a high percentage of it.

Next Talent down, replace with a two point node “Windfury has a 5% chance to proc off of itself (to a max of 2 times).” So for example if you have the talent that makes windfury hit 3 times and you now have this talent you could potentially have windfury hit 9 times. Second talent point would increase chance to 10%.

Final capstone talent would be a Doomwinds redesign. “You spend your maelstrom weapon stacks to empower windfury. Each point of maelstrom spent increases windfury damage by 5%, and increases proc chance by 10%.” I think it should have a low cd like 10-15 sec. Basically should give another maelstrom spender option that isn’t a heal or lightning bolt/Ele blast.

In doomwinds old talent node replace with a two handed weapon proficiency.

These changes aren’t perfect or balanced really but I do think making windfury be a vast majority of your damage breakdown would be really fun. That way you can spend more globals supporting your team with totem utility or off heals while your auto attacks/windfury procs are doing a good deal of damage.

The p wave removal thing, absolutely not, but the windfury capstone… That actually looks pretty interesting.

But instead of making it a doomwind cd, make it a buff with a duration that does not refresh.

In fact forget the capstone, just make this the new doomwinds.

Like 15 second cycles.

So, you spend malestrom weapons, each msw spent increases the damage and proc rate of windfury by x % for 15 seconds, stacking, but gaining a new stack does not refresh.

We do not need another spender though, bolt, blast, etc already do the job.

Two handed weapon, no. Absolutely not.

Vast majority of your damage windfury? No, not gonna happen.