LVL 50 update: In PVE, encounters favor warrior… there is even a fight where the boss takes a ton of bonus damage in execute phase. Pair that with a 30 minute CD to really skew warcraft logs. Have rogues, hunters, and to a degree shaman still out DPSing warriors even when a warrior can do more damage in the last 15 sec of a fight than the first minute of a fight. They need to address 30 minute cooldowns.
Now for PVP/open world/questing, etc. Warrior is still very bad. They really need to stop giving warriors passive damage runes that they dont need, and they need to stop giving casters burst and utility they dont need. Warriors from classic needed burst and utility. Casters needed passive damage. They got SoD backwards, and as a result warrior is pretty much unplayable outside of a raid environment. Missed the mark big time. Haha, oh look, you pummeled lava burst? Enjoy lightning bolt and a shock nearly one shotting you anyway.
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See those amazing warrior runes? Ooo, -3 rage on abilities. Oh baby, 20% attack speed. 2 more rage on an 8 rage swing for a total of 10 rage from Endless Rage rune? We’re cruising… not.
When they made ferals and ret paladins the top dps on some ICC fights (as seen even in recent logs post 277 gear) and then memed on warriors at blizzcon for the SoD announcement, we all knew what was coming.
In original classic, warriors were good in one situation. If you were a fury warrior, in good gear, in PVE, with raid buffs, on a PVE raid boss, with every armor debuff up, world buffs, a 30 minute cooldown (reck), you’d blow up a damage meter. The silver lining was that in PVP and openworld you were still close to, if not the, WORST spec in the game. The primary culprit here? The fact that rage removed the 19% dual wield hit penalty if you could spam heroic strike and the power of a 30 min cd. The raid environment ensured you never stopped heroic strike. Anywhere else though you were trash.
If by contrast you make say… a shadow priest or a lock do this type of damage (as we are seeing)… there is no silver lining. These were S++ tier PVP monsters already. Ever watch any PVP stuff from classic? Any tournaments, whether it be 1v1, 3v3, or battlegrounds, it was always rogue, lock, mage, and priest dominating everything. We arent in 2005 anymore. Even rank one glads on warrior were in bad shape.
Where is the love for arms warriors in SoD? Where is their version of shadow word death or chaos bolt? Just yesterday a lock in an incernate + chaos bolt did over 2650 dmg to me. If I was a warrior in berserker stance I would have taken almost 3000 damage in 2 attacks. Meanwhile mortal strike hits cloth lock for 275 at 40 with pre-bis gear on.
Devs and reddit, I am sorry that in 2019 a fury warrior in raid did something horrible to you. But intentionally making the lowest utility class and one of the weakest out-in-the-world classes just flat out terrible in every aspect of the game is bad game design. And the problem isnt boss armor. In fact, boss armor is one of the best ways to balance melee and ranged in a raid v open world environment. The problem is the warrior runes are terrible outside of the chest runes compared to what other classes are getting. You can be a warrior and struggle with a priest in warsong gulch for a solid 30 seconds until an allied caster sends 2 spells over your head and almost one shots the target you’ve been tickling for half a minute because youre basically playing at classic levels while everyone else is in wrath of the lich king.