Making crusader strike damage based off weapon dps vs weapon damage

just wanted to see if this can be take into consideration. making paladin’s crusader strike damage be based off weapon damage per second, as opposed to weapon damage, to give a wider range of options for paladins to use faster weapons without have to face such a big penalty in damage, maybe doing the same for divine storm as well if appropriate.

the main purpose for this is to make fast weapons more competitive to slow high damage range weapons, especially when there is already a significant item level gap between you and another player where normally they’d would be able to one shot you, which isn’t fun, and so this is to make the playstyle more interesting. i’m not sure the technalities on how they would implement this, but i’m sure it wouldn’t be too difficult to make a balanced formula.

it doesn’t have to be a huge advantage in using a faster weapon, but something a little more better than what we currently have.

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PallyS are op, nerf paladins

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wahhh paladins aren’t auto attacking WAA WAAAA

Dont mind the others. They got their insides shuffled around by a Paladin and have been salty he never came back ever since.

The tradeoff for fast vs slow already exists in classic its just not available at 25. That tradeoff being Light/Wisdom returns. Faster weapons will get more frequent returns for them in exchange for lower damage output. Slower weapons hit harder but take less advantage of Light/Wisdom judgements.

Its good that youre thinking but what yourr after is already in place. We just dont have access to it all yet :man_shrugging:t2:

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Seal of Command would have to be redesigned for this to work. You always get about 7 procs per minute, but those procs does less damage with a faster weapon.