just wanted to see if this can be take into consideration. making paladin’s crusader strike damage be based off weapon damage per second, as opposed to weapon damage, to give a wider range of options for paladins to use faster weapons without have to face such a big penalty in damage, maybe doing the same for divine storm as well if appropriate.
the main purpose for this is to make fast weapons more competitive to slow high damage range weapons, especially when there is already a significant item level gap between you and another player where normally they’d would be able to one shot you, which isn’t fun, and so this is to make the playstyle more interesting. i’m not sure the technalities on how they would implement this, but i’m sure it wouldn’t be too difficult to make a balanced formula.
it doesn’t have to be a huge advantage in using a faster weapon, but something a little more better than what we currently have.