Make world bosses real content

What is the point of world bosses? I’de call them a loot pinata but the loot is outdated by the time they even release.

They don’t have any real mechanics or gameplay, it’s just one laggy mess, it’s terrible.

I sit on the bleachers until the boss is 5% hp and flame shock it once a week for a piece of terrible loot

My solution would be to put them in an instance, give them punishing pug-friendly mechanics and give them real loot. They should have a normal and heroic mode that are both flex, and drop champion and hero gear respectively. This essentially makes them mini-raids scattered around the world in a similar vein of something like tol barad.

This would make a fun weekly chance at additional loot instead of the wasted garbage can content they are now.

Edit: I really don’t care what you want to call world bosses, it’s not very relevant and it derails the thread

They are real content and they do have real mechanics. lol The one in Undermine has a LOT going on.

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Community loot piñatas.

I’ve gotten three decent chest pieces off The Gobfather, one of which actually was for the mail wearing character that faced him. I love that guy! My DK and my DH (plate and leather) will be overjoyed if they ever hit 80.

??
How is 642 3/8 Champion gear outdated on release? lmao
Also the loot is Warbound. My DK and Rogue have gotten loot without even playing them.

So, not world bosses. You’re just wanting a single boss raid. Just say that then.

3 Likes

Vault of archavon and baradin hold.

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What you tell him?

Ummm then it’s not a world boss dude…

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More or less the same thing, world bosses with a loading screen. Maybe they can use that new delve smoke thing to make it more seemless

My guy, turning a boss into an instanced raid means it’s no longer a world boss. They are not “more or less the same thing”.

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A world boss is a non-instanced boss out in the open world. Putting it in an instance turns it into a raid.

I’m all for adding smaller raids like the days of Onyxia’s lair and ruby sanctum. But don’t call it a world boss.

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You don’t dictate what is or is not a world boss unfortunately, you would still fly to the bosses location in the world

The alternative is sitting on the bleachers with 8 fps and flame shocking the boss at 5% hp.

I understand instanced world bosses might not be the most ideal, but neither is the system in place right now.

lol

You haven’t stated a single fact

I get that you don’t like facts, but come on now.

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just seeing what goes on in lfr and w-bosses alone is enough for me to not want any mechanics at all. just avoiding the bad is proving monumentally difficult for random groups tyvm

throw in the two second cast time on instants and BAM… extra spicy world content

no thanks - not various difficulties. You turn quick content into a waiting game.

“A world boss is a raid boss-level monster that appears in the main, shared game world rather than an instance limited to a certain number of players.”

This is from the World of Warcraft wiki on world bosses. You are just wrong calling an instanced boss a world boss.

I understand where you are coming from, world bosses are chaotic and can cause a lot of lag. I actually agree with adding single boss raid instances, or like 2 boss raids. We haven’t had that since BFA I think?

But calling it a world boss is just incorrect and I see no reason why both can’t exist. Create a world boss with some basic mechanics, like the gobfather, and make a 1-2 boss raid to compliment a raid tier. Or maybe as an x.x.5 or x.x.7 feature.

GW2 has some of the best world bosses that are fun to do.

I could argue the wiki isn’t written by Blizzard etc etc

But sure, call it whatever you want the naming of these once a week killable bosses is really just not interesting at all to debate, i’ll concede this as it is completely beside my point anyways

The instancing was just part of the solution to a problem I had, it’s not mandatory it would just be realistic and easy to do.

World bosses have serious problems in World of Warcraft, as it stands right now they are unbelievable laggy, unrewarding, and have 0 engaging gameplay. I understand your point about the mini raids which was essentially my solution in the first place, to turn world bosses into a 1 boss mini raids around the world with no trash. Though the difference would be the mechanics, I still think the “world bosses” should have very intuitive mechanics compared to a raid, but messing up the mechanics should be punishing.

If we got both that’s great because I’m a big supporter of mini raids, but it still doesn’t solve the problem that world bosses are pretty objectively terrible content

That’s the key point. Honestly I haven’t had lag issues on world bosses in ages. I typically main melee so maybe I’m not getting as much of the screen clutter that can cause it or something, not sure.

I like being able to group up and just swarm a damage sponge, with how easy it is I think the reward system works. I actually think gobfather is the best version yet, 1 guaranteed warbound item. For how easy it is that’s really good, especially if your an alt maniac like me.

Most games with world bosses have the issues your talking about though. At the end of the day 40+ people spamming their crazy animations for 2-3 minutes straight is gunna cause some lag. Even if it was instanced the group size would cause some of those issues.

“Instanced World Boss” is an oxymoron.

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