Make WarMode Great Again

Generally, I like what’s been done with WoW since Dragonflight, making Azeroth the setting for stories, instead of making standalone adventures. Still, with WarMode, there’s no reason to be in it after levelling, unless you like getting ganked. I think they should make a max-level WarMode-only campaign, independent of the main questline, that handles the faction rivalry. You only get the quests for it while you’re in war mode, you can only advance those quests in war mode. If you don’t want to engage in it, you don’t lose anything, but you get a reason to be in war mode aside from the active desire to do PvP.

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So locking story behind pvp….. the mode that only 1% of the playerbase touches. yeah thats real smart.

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I approve. Only because it will make completionists suffer more.

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If Warmode is not great, it is because of the lack of people utilizing it. Which speaks to how shenanigans PvP is.

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I’d argue the reason people don’t engage in warmode is because they’re not interested in PVP all the time.

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IF players WANTED to PvP, you wouldnt need to do anything special to get them to do it.
Players who DONT want to pvp, dont like feeling like their being coerced…they’ll just stop playing entirely if they are.
So how about those of you who WANT to pvp, go do that, and stop trying to force the crap on anyone else.

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That would be a strong facet of the problem, for sure. I need to be in the right frame of mind and buzz level to engage in such shenanigans.

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That’s the point. Right now, the only reason to do War Mode is to actively PvP. Meaning if you have it on, you’re hanging a sign on yourself. At least during levelling, the xp boost incentivizes people to give it a shot, adding that PvP server tension. Right now, you actually lose access to content if you want to do war mode (the weekly quests like the Theater, or the keyflame stuff in Hallowfall). Having a PvP storyline puts people in the mode.

The last time I poked at warmode in any serious capacity was BFA where it was… very mixed.

At it’s best, you and your 5 man pug would find a group of opposing players of equal size and skill to throw down with and it was kind of fun. Doubly so if you were able to get a decent brawl going either rolling in Nazjatar or around a supply drop.

At it’s worst though, it devolved into one of three things:

  1. a shortage of viable combatants meaning some poor bastard getting a 5 man diving on him and then camping him.
  2. Multiple packs of coked out arena teams descending on your pug.
  3. The Ruin Fiasco, wherein a discord group would flood the battle of Nazjatar with multiple 40 man raids from multiple servers making it impossible for horde players to credibly compete as they were outnumbered 9:1 and the shard was struggling to function under the sheer number of concentrated players.

As such I didn’t bother with it outside of specific quests that required it because it just wasn’t fun most of the time.

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From what I remember people still left it on post-leveling during BFA, but nowadays people seem to turn it off the moment they ding max level

I dunno, just seems like in BFA the whole wPvP thing was noticeably more active

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There is a reason why people are constantly given the advice of ‘go into warmode’ when trying to do quests that have too many people.

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Gearing up for warmode is a big waste of time if hardly anyone is doing warmode. Gearing up for world pvp was a whole different story. BG/Arenas wasn’t a sport, but survival in world pvp. Pvp was never treated as a game. PVP was war.

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Warmode + Chromie Time = ain’t nobody else there.

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Just bring back PVP servers. Get rid of warmode

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PvP servers were a long-term failure. Most of them had such a small population of the minority faction that they were PvP in name only. PvP servers don’t mesh well with the long term play progression of MMO’s.

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The only reason to do War Mode is to see if some rare spawns are up, or finish a quest on a crowded server.

Most people I run into just leave each other alone, and the really sweaty folks with double your HP usually lose interest when you just /sigh and don’t fight back.

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I think we found the problem. If WM is suffering it’s because it’s truly not popular.

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???
I get 10% on everything I do bruh. And it is rare when you get touched outside of a pvp specific zone.
Even then, it mostly only happens while you are trying to level.
And even if you do get killed by a group of losers, it’s usually once or twice and they leave.

I’ve leveled MANY characters in TWW, and I cannot think of one time, again outside of a pvp specific zone, where I was ever actually ganked post 80.

  • the bloody token gear is pretty damn good fresh 80 starter gear.

once again, 10% on basically everything I do.
That alone makes it worth it.

???

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There is no reward for typical everyday PVP though.
Sparks weekly reward is catchup PVP gear, earnable by doing regular WQs and stuff that doesn’t involve any PVP at all.
In rare cases, a daily WQ lines up with the zone where the sparks weekly happens and it’ll give a big chunk of them. Whoever goes in as a group wins automatically and anyone trying to do it alone is completely screwed.
Grouping is even more skewed when it comes to crate farming, the bigger group wins and the smaller group cedes that shard#.

Unless grouping is disabled AND player names are hidden in WM, it’s always going to be an unbalanced disaster with no point. Just like PVP servers.

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The problem with pvp in WOW is that the “real pvpers” complain constantly about the mythical class balance instead of accepting the fact thay different classes are like different positions on a sports team. I.e. they have different roles, responsibilities and rules.

Instead everyone wants to top the kill charts while running around like Rambo.

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