This video explains it perfectly. (after the EDIT)
EDIT
- Loot complexity requiring 3rd party program simulations.
+ Should be able to know if an item is an upgrade in game.
- Bad RNG, bad RNG, bad RNG, bad RNG, feels bad
- Item, socket, corruption x3, titanforge = too much RNG
+ Please allow some method to target loot & loot procs.
+ Targeting sockets were just added this patch = THANK YOU
- Infinite grind vs direct reward
+ Infinite power grinds can work if done right.
+ There should be an alternative to infinite grinds.
+ Infinite grind: Early = weaker
+ Direct reward: Profession/Raid = strong
+ Infinite grind: Later = stronger
- Reputation Grinding & Paragon RNG
+ Unlucky paragon RNG grinds feel bad.
+ If reputation points were "consumed" to buy the item.
+ The player obtains choice of rewards (feels good)
+ It allows rep grind for extra rewards (bonus content)
+ Bring back "Reputation Tabards" it just made sense.
+ You represent that faction & you gain fame with them.
Please take a look at your most “successful” times in wow.
The development team could learn a thing or two from them, they were successful for reasons.
If you need help figuring it out.
Ask the forums. Then tell the community that the most up voted comments will be looked into.
You could even use the blizzard launcher to redirect people to vote on particular topics within a pole.
The communication breakdown between game-developer (producer) and player-base (customer) feels ridiculously large.
When all you have to do is talk to us “honestly” or give us a way to talk to you.