Make War Mode Bounty more punishing

Something needs to change with Bountys in War Mode. It’s the most unfun content.

If you are able to kill enough players to receive a bounty on your head, you know full well what you are doing to avoid dying with the buff up. Or you are in a group setting.

This needs to be more punishing, you should not be able to take follower dungeon ques, you should not be able to hearth and you should not be able to log out to remove the debuff. (Sure you can log, but it should be there when you log back in)

9/10 times I’ll get a notification there’s a bounty and by the time I’m halfway there, it’s already disappeared and the character in question is either nowhere to be seen or already joined their que and come back.

TL;DR - Make Bounty debuff more punishing.

Absolutely not man. I mean the follower dungeon queues, no one should be able to take first off. So we’re in agreement there.

But bounty just serves to be a loot pinata. It disables flying and youre a sitting duck waiting for a raid group to drop on you. It’s no fun and offers nothing for the person bountied.

I’d argue that bounty needs to be more rewarding. Incentivize the player to want to stay bountied instead of them wanting to log it off (which is completely fine imo).

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I would say a majority of the bounties I encounter are within large groups anyway and they still do this to remove the debuff.

You cannot complain about world pvp happening to you (ie a raid group) when you are the one doing it in the first place.

I agree that it can work both ways, but you shouldn’t be able to remove it freely.

Same here, but take me for instance. A lot of my WPvP is solo and if I get a bounty, I am 100% logging it off or taking a flight path to Dornogal to remove the bounty. It’s no different than someone using a hearthstone.

No, but I can complain that I’m put at a major disadvantage for no reason, just for killing players. The game punishes you being good at the game and surviving by gimping you saying, “well now you can’t fly”.

If we can dismount players already with Whirling Surge (with the exception of Steady Flight being bugged at the moment and you can’t whirling surge them) there’s no reason I shouldn’t be able to fly.

Just a bit of a coward then, you can’t handle dying one time after you just spent all your time putting other players at a massive disadvantage? They literally cannot play the game and you’re saying, I can’t fly?

You can’t honestly tell me you became a bounty from defending yourself lol. You seem like the type to seek out WPvP with every buff imaginable and prey on people who want organic WPvP, almost balanced if you will, and then you’ll probably call them bad even though you’re running a buff with 20% stats or something.

No merit whatsoever in using anything you can’t use in rated PvP imo.

What happens if you log out in rated? You lose, if you hearth, you lose. By doing this in world pvp, you have also lost in my mind.

If you think you’re good enough to be a bounty, you should stick it out rather than being a coward, you chose to kill players, it’s on you. You’re pretty much saying you get 5 star wanted rating in GTA and then turn the game off because the game actually got a little hard for you.

So players should be punished for surviving? That doesn’t make any sense. How am I putting other players at a massive disadvantage when players could easily just outnumber and overwhelm me?

How is it that “they literally cannot play the game” when they can turn off War Mode at any point?

As a bounty, the only disadvantage that I should face is the fact that my location is shown to everyone and everyone has the shared interest in killing me because they’ll get something out of it.

Not at all, I become a bounty by going around slaughtering people. But that’s literally part of War Mode, anyone who opts into War Mode accepts the risk that they can be killed by other players.

Well you’re right that I WPvP with buffs but I don’t seek out every buff imaginable or something. In Dragonflight, it was just Ruby Feast which was on a table for everybody to click on, Bakar Horn which everyone could buy if they had the renown for it, and WPvP tier set from War Mode vendor. It’s all something everyone can get that didn’t require you to go out of your way for. It was all there in Dragon Isles for people to just easily obtain that didn’t take anymore than 2 minutes.

Not really my style. I don’t call anyone bad or trash talk unless they log over and whisper me first.

Yet you seem to forget that rated PvP is a separate, CONTROLLED environment. WPvP is not a controlled environment. People can run around in a raid group destroying everyone and you can be placed on a shard that is heavily unbalanced. You could be Horde, placed on a shard with 80% Alliance and 20% Horde. In rated PvP, you don’t have that. You have 50/50 even games with the same number of people.

Please don’t try to compare the two, they aren’t the same. It’s like comparing apples and oranges. Sure, they’re both fruit, but they’re both vastly different.

I’d rather not be others loot pinata though. There’s no incentive for me, as a player, to stick out the bounty. I will only keep a bounty if I want to bait players to a specific location.

Id be more inclined to keep bounty if I could fly. Of course, fix the bugs associated with preventing dismounting, maybe even limit the flight speed of said bounty player, but don’t outright disable it.

War Mode right now its good, I like it even if most of the times I am in a shard where alliance is 80% always.
Yeah, bounty players should not be able to queue Follower dungeons, that is it.
They already get around 15% damage buff so they can defend themselves as much as they can, I don’t see any problem here.
Using hearthstone is fine, stone has cool-down, you have to survive somehow even if you run like a scary cat.

No one should be able to queue follower dungeons to escape PvP period.

Hearthing and logging out though to clear a bounty is fine though considering:

  1. Hearthstone has a long cast time.
  2. Logging out takes 20 seconds.

Bounties do not get a 15% damage/heal buff. That would be Assassins, which are not the same as bounties.

It’s possible to be bountied even when you don’t have Assassin.

I had fun with having a bounty over the weekend. A healer and myself probably killed like 30 people and there is no reward for it, No title, just honor. Why make it more punishing? Nobody would want to get a bounty, it would just make it even more pointless to Wpvp. A way to get around your changes would be just jump off a mountain and remove the debuff. So why change anything? I think Blizzard should add more rewards for getting a bounty and possibly more for collecting a bounty. If you don’t like it then turn War Mode off.

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Man tbh I can’t even tell you how many times I flew out of valdrakken and randomly received a bounty last expansion without having yet participated in any pvp.

Bounty or not, people just shouldn’t be able to do this if they’ve been in pvp combat at any point in the past 30 seconds.
If someone leaves the zone with the bounty, it should just drop the bag where they were. If they want to be a stinky baby and run away, fine.

No, bounty is already a stupid concept. Being successful at PvP shouldn’t remove your ability to fly. The only thing bounty should do is mark you on the map and give a reward for whomever kills you, that’s it. The reason people leave is because it completely handicaps you and makes you unable to fly around and do questing. Since every zone is designed around dynamic flying, there’s no reason to be in the zone anymore… What’s the point of sitting with a bounty at that point? Letting some idiots who are complete trash at the game finally build a raid to hit you while you are completely immobile and unable to even quest or do anything? No thanks.

I agree remove Bounties.

No thanks. You want to drive down WPvP. Sorry but I want to WPvP and if i get that toxic bounty. I’m hearthing, taking a Que to remove it so I can keep playing the game.

If I can’t fly I’m hearthing. Period. Bounties are a terrible unfun idea that gets in the way of WPvP.

If you made bounties more harsh I would just turn Warmode off or just hearth every time I get slayer so I never get a Bounty. This system is bad punishing players more will hurt WPvP.

We are in agreement here. Not being able to fly means you can’t play the game. You gotta hearth or take a Que. A better solution is to just remove the bounty system it’s really bad for the game.

I wouldn’t mind bounty if we could fly still, they just need to fix the bugs associated with dismounting and we’d be solid. Allow us to whirling surge steady flight mounts, druids, etc.

Could reduce steady flight speed to 320% while bountied and reduce dragonriding speed to like 600% while bountied.

Maybe even offer incentive to the person bountied by giving them additional honor per kill and possibly even Conquest every 10 kills.