I think this would represent a modest damage boost while also making our rotation and quality of life easier. Our DOT management is bad enough without having to manage one with a cast time. It would also give a much needed PVP boost without massively boosting PVE damage.
I don’t understand why any DOT has a cast time. If this spell instantly damaged something, then yeah, a casting time makes sense, but it doesn’t and even more so there are restrictions to how many targets can be afflicted.
I don’t think haunt being instant would be Op at all, it’s single target with a cooldown. UA on the other hand probably would be - but then again it’s casually dispelled with little consequence so maybe no?
I think UA should be instant like agony and corruption. Haunt should still be a casted ability due to how much it increases your dot dmg on said target. Esp if you spec into the haunt build it increases dot dmg by 20% on all targets in the area.
I don’t believe any of the ancillary bonuses associated with these spells are sufficient enough to penalize them with a cast time. There are already restrictions to both spells.
It’s very difficult to manage all of these DOTs, especially if you have talents that accelerate them. In PVP it becomes even more chaotic and DOTs become almost unmanageable. The cast time is an unnecessary penalty.
I just feel like this would offer affliction a much needed PVP boost without over boosting PVE.
Melee are allowed to do far more damage in a global through instant casts than UA does over it’s entire 15 second duration. You also can’t trivially dispel melee’s damage before it takes effect.
Why is the answer to warlocks always “oh no you can’t do that it’d be too strong”?
I know and it feels like a required talent just to keep up with other classes dps. I just don’t see why it would be so powerful to be instant, given that it has a cooldown and can be dispelled with an instant click spell.
Oh, I see the troll is still trolling. Next he’ll be insisting that melee don’t have tons of gap closers, leaps and other movement that makes staying at range and kiting next to impossible a lot of the time.
You should put him on ignore, makes the warlock forum a much more pleasant place when you only see his troll posts in occasional quotes.
Or they could have nightfall apply towards haunt. Ua is fine due to its damage potential imo, but if I were to offer anything towards a quality of life improvement to it it would be some kind of cast while moving instead just to help with providing more opportunities for setups due to how mandatory ua is.