Make Unstable Affliction and Haunt Instant Cast

I think this would represent a modest damage boost while also making our rotation and quality of life easier. Our DOT management is bad enough without having to manage one with a cast time. It would also give a much needed PVP boost without massively boosting PVE damage.

I don’t understand why any DOT has a cast time. If this spell instantly damaged something, then yeah, a casting time makes sense, but it doesn’t and even more so there are restrictions to how many targets can be afflicted.

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Both of those are probably never going to happen. Especially with how much haunt does or the implications in pvp.

Spec has to have some way to slow down pressure.

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Why would it be so bad in pvp to have it instant?

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There is zero way to counter play it.

But it’s just haunt, and it has a cooldown.

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I don’t think haunt being instant would be Op at all, it’s single target with a cooldown. UA on the other hand probably would be - but then again it’s casually dispelled with little consequence so maybe no?

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Haunt also has talents that buff all dot damage. I was also mostly talking about ua.

I think UA should be instant like agony and corruption. Haunt should still be a casted ability due to how much it increases your dot dmg on said target. Esp if you spec into the haunt build it increases dot dmg by 20% on all targets in the area.

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I don’t believe any of the ancillary bonuses associated with these spells are sufficient enough to penalize them with a cast time. There are already restrictions to both spells.

It’s very difficult to manage all of these DOTs, especially if you have talents that accelerate them. In PVP it becomes even more chaotic and DOTs become almost unmanageable. The cast time is an unnecessary penalty.

I just feel like this would offer affliction a much needed PVP boost without over boosting PVE.

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I suppose but if UA would be instant it would need a cd perhaps like 4-5sec

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That’s actually a reasonable trade off albeit I don’t think it really needs that.

To me the entire mechanics of having cast times for DOTs just doesn’t make sense.

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Why?

Melee are allowed to do far more damage in a global through instant casts than UA does over it’s entire 15 second duration. You also can’t trivially dispel melee’s damage before it takes effect.

Why is the answer to warlocks always “oh no you can’t do that it’d be too strong”?

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Because you probably have never played above a 1500 level and don’t understand that ua would be too strong if it was an instant cast

There would be no counter play as you would just instantly reapply it after a dispell

I know and it feels like a required talent just to keep up with other classes dps. I just don’t see why it would be so powerful to be instant, given that it has a cooldown and can be dispelled with an instant click spell.

Because Melee have counterplay?
When Mortal Strike has a cast time, ill consider it an issue.

Which, btw, does more dmg, has the best anti heal in game, and short CD with 100% uptime on a mobile juggernaught.

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They do. It’s called range, slows, and disarms

What are you like 1200?

Good thing this game isn’t balanced around 1v1

Please don’t do this… Precognition is so good. Affliction will be OP in 10.7 so it doesn’t need to be buffed anymore.

Locks have about 5 seconds of a game where they’re actually able to kite if the melee are any good. The only counter play is fake casting.

PvP on your Lock and you’ll understand. I’m guessing you know it’s miserable so you PvP on a melee DPS.

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That’s why the game isn’t balanced around 1v1.

Good teams create damage windows called goes.

I have 2400 experience in arena across multiple toons and have 1800+ exp on lock.

Oh, I see the troll is still trolling. Next he’ll be insisting that melee don’t have tons of gap closers, leaps and other movement that makes staying at range and kiting next to impossible a lot of the time.

You should put him on ignore, makes the warlock forum a much more pleasant place when you only see his troll posts in occasional quotes.

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Or they could have nightfall apply towards haunt. Ua is fine due to its damage potential imo, but if I were to offer anything towards a quality of life improvement to it it would be some kind of cast while moving instead just to help with providing more opportunities for setups due to how mandatory ua is.