If two or more people kick a spell reset any kick that would have interrupted the spell but didn’t because it came after.
I don’t think there’s a way to physically calculate how this works. I get the point behind what you’re saying but it also removes a coordination aspect. It’s probably unreasonable to expect people to perfectly coordinate, which I recognize (at least all the time). But I don’t think there’s an actual way to understand how this happens from a coding aspect to make it so somehow this is applicable.
Keep in mind, I’m a fan of choosing coordination over the game compensating for someone’s failure. I just don’t think it’s also possible.
or you could coordinate your kicks
I call my interrupt if it’s important enough and “trust” (aka: dont care) if the DPS does the rest. I usually mark the skull I want them to focus on but take an interrupt on a non skull/marked target I know warrants it.
At even mid tier key levels, a good chunk of players know healing casts or specifically bad spells and naturally want to tunnel those mobs (even if they aren’t the best to be focusing) so it’s just better to work with the logic, even if somewhat flawed, and do a good enough job competently than worry about maximizing potential value and have an overall poor interrupt/stop game.
I also don’t think refunding the spell is practical but, for logic sake, I don’t see a following talent node attached to the interrupts that says something to the effect the spell/ability when used that didn’t interrupt a spell refreshes 2x as fast and in addition an interrupted spell gives some resource/generation but incurs the normal CD. It may very well not math out to be good enough for the actual best of the best but may very well be worth the extra talent point for people better than most and who tend to pug enough where the situation comes up.
I like the idea but I imagine youd be able to exploit that by spamming kicks.
They won’t do that because of PvP.
It works that way with cleanses, why not kicks? You can spam cleanses on yourself for infinity. The only time it’ll take a cooldown is if it’s the special evoker one, or it actually removes something. It’s an event that can be listened for either way.
Two separate things. Cleanses are refunded, but still cost mana, and are only refunded if they don’t dispel anything. They’re a defensive tool which has less consequence if wasted. If you miss a kick in a dungeon, you should be punished. But more over, the situation you’re describing means the room for error on interrupts would be completely removed because someone could just spam them (most of them being entirely free of resources, and is off the GCD). On every melee in the game, you could actually just macro your interrupt into all of your abilities. You would never miss a kick again. And that would be incredibly unhealthy for the game.
Apples and oranges.
If you spam kick then you wouldn’t have interrupted a spell and it goes on cooldown.
I’m aware of the difference you’re proposing. The person I’m responding to specifically correlated kicks and dispels though, which is why I make the comment I made.
In the same breath though, as I said previously, I don’t think there’s a way for the game to specifically detect this niche circumstance you’re bringing up. I would just recommend more coordination.
I don’t know if I entirely agree with all of your assessment. For instance, if I don’t cleanse the tank for the first boss of Stonevault, we wipe. There were cleanses that needed to be coordinated in Nerub’ar on council otherwise the raid would wipe. The number of classes that can clear a magic debuff are far fewer than those that can kick, so the punishment aspect of a missed cleanse is still there. The fact that mechanically, the mana is refunded and the cooldown is reset is irrelevant to my mind. The energy or other resource cost of a kick could be refunded just the same.
That’s way more work than just asking blizz to implement this change
I believe being able to waste a kick if you overlap it with someone else is the whole point.
In fact, you can also waste a kick if you careless press it while mob is not casting and/or casting a non-interruptible spell. I assume being able to waste kicks is “working as intended”.
In return, kicks are off the gcd. So, players can always kick, even on a very short notice.
Yes, but i mean no at the same time. Takes away the purpose of teamwork and now everyone is just tying interrupt to every ability they have
Or maybe Blizzard could cut down the teeming swarms of rapid-fire machine gun casters that are everywhere these days.
This really wouldn’t be hard.
This is why you need to do gameplay such as that using voice chat.